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authorTon Roosendaal <ton@blender.org>2005-04-04 22:09:47 +0400
committerTon Roosendaal <ton@blender.org>2005-04-04 22:09:47 +0400
commit7a377bcb05c2634a872208680aca80cc9e9a0c11 (patch)
tree787ce3fb287b9206f6a5084b25551c8fb2735979 /source/blender/makesdna/DNA_effect_types.h
parent04e4b72e063702dc16cf41dd97c5776d03742bde (diff)
- Made SoftBody work with Particle Force Fields.
- Added new (Particle) Deflector; type Wind. Wind gives constant directional force. It is animatable (Ipos) and reacts to Object scaling. Also uses FallOff. Works for particles and SoftBody quick movie check; http://www.blender.org/bf/0001_0250.avi test file is in download.blender.org/demo/test/wind_soft.blend - Added MaxDist option for forcefields, to control its influence better. Is drawn as circle in 3d window. Forcefields are a bit weak still... should react to scaling, or not; in that case drawing should indicate it (done for spherical field now).
Diffstat (limited to 'source/blender/makesdna/DNA_effect_types.h')
-rw-r--r--source/blender/makesdna/DNA_effect_types.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/makesdna/DNA_effect_types.h b/source/blender/makesdna/DNA_effect_types.h
index 86dd2f299c3..dc3118b7f73 100644
--- a/source/blender/makesdna/DNA_effect_types.h
+++ b/source/blender/makesdna/DNA_effect_types.h
@@ -67,11 +67,6 @@
#define WAV_Y 4
#define WAV_CYCL 8
- /* Effector Fields types */
-#define PFIELD_FORCE 1
-#define PFIELD_VORTEX 2
-#define PFIELD_MAGNET 3
-
typedef struct Effect {
struct Effect *next, *prev;
short type, flag, buttype, rt;