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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-11 23:30:59 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-12 00:24:04 +0300
commit1dc93f90a003e0b8fa723994101a93dd1a41e0fa (patch)
tree843069e944ab2f2e36c534fa0ce0a2d5d0cf8d22 /source/blender/makesdna/DNA_image_types.h
parent1d111cd046b051efe71c6863b1c4a65233c45ac9 (diff)
Cleanup: remove image->bindcode, always wrap in GPUTexture.
This simplifies code, and will hopefully make UDIM usage of GPUTexture a little easier.
Diffstat (limited to 'source/blender/makesdna/DNA_image_types.h')
-rw-r--r--source/blender/makesdna/DNA_image_types.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_image_types.h b/source/blender/makesdna/DNA_image_types.h
index 3d29c5b3833..327b77f12b3 100644
--- a/source/blender/makesdna/DNA_image_types.h
+++ b/source/blender/makesdna/DNA_image_types.h
@@ -118,7 +118,6 @@ typedef struct Image {
/* texture page */
short tpageflag;
short pad2;
- unsigned int bindcode[2]; /* only for current image... 2 = TEXTARGET_COUNT */
unsigned int pad3;
struct PackedFile *packedfile DNA_DEPRECATED; /* deprecated */