diff options
author | Ton Roosendaal <ton@blender.org> | 2005-10-04 19:00:28 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-10-04 19:00:28 +0400 |
commit | 772459f15c054ae88c06da6209871f6749e8040a (patch) | |
tree | 71cfbe3ea2d1f563046d3a23765350ed963e1b93 /source/blender/makesdna/DNA_key_types.h | |
parent | e5eea31629777dc0ca2fbd797ef1b5d6bf2fa5f0 (diff) |
Shape Keys now can be controlled with Vertex Weight groups as well!
Just fill in the name of a Vertex group in the Shape Panel, and this
Shape will then become blended with the reference Shape.
It is useful for example for a symmetrical modeled head, make a
copy of that Shape, and use two Vertex Groups to make it asymetric.
Of course the Shapes update nicely while Weight Painting.
Also new; since the Vertex group names reside on Object level, you might
want to copy these names to the other Objects that have the same Mesh.
That's a new button "Copy to Linked" in the first Edit Panel.
Diffstat (limited to 'source/blender/makesdna/DNA_key_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_key_types.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_key_types.h b/source/blender/makesdna/DNA_key_types.h index a41d93997c1..91a45dba77d 100644 --- a/source/blender/makesdna/DNA_key_types.h +++ b/source/blender/makesdna/DNA_key_types.h @@ -48,7 +48,9 @@ typedef struct KeyBlock { int totelem; void *data; + float *weights; char name[32]; + char vgroup[32]; float slidermin; float slidermax; |