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authorAntony Riakiotakis <kalast@gmail.com>2014-08-28 17:48:26 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-08-28 17:50:42 +0400
commit512b7383525d7b9ccdca93816a08a579db148f23 (patch)
tree21a46dc1830f3f067dbb73abafa3655f7f62ffb2 /source/blender/makesdna/DNA_material_types.h
parent2b15c012c24d913c1fa427a69f0c7270c32a39a8 (diff)
Texture paint system:
* Add ability to choose blend type and enable/disable toggle for each slot for blender internal.
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r--source/blender/makesdna/DNA_material_types.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index bd791c9c006..3f94a9cfebb 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -85,8 +85,9 @@ typedef struct GameSettings {
typedef struct TexPaintSlot {
struct Image *ima; /* image to be painted on */
- char *uvname; /* customdata index for uv layer, MAX_NAME*/
- struct MTex *mtex; /* hook for blender internal materials. Not terribily nice, but serves for usability now */
+ char *uvname; /* customdata index for uv layer, MAX_NAME*/
+ int index; /* index for mtex slot in material for blender internal */
+ int pad;
} TexPaintSlot;
typedef struct Material {