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author | Pablo Dobarro <pablodp606@gmail.com> | 2019-09-26 17:28:56 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2019-09-26 17:30:25 +0300 |
commit | 454c1a5de4cf5e8c3b867571ad2107bd6d9c75e6 (patch) | |
tree | fe6b3e86a1f139ebac0e8a3b7dc596c0642e510a /source/blender/makesdna/DNA_mesh_defaults.h | |
parent | da84bd3c117590c6bd981e5c24a0591347d9d689 (diff) |
Voxel Remesh: Fix poles and preserve volume
This commit fixes most of the issues we currently have in the voxel remesher. Mesh volume is preserved when doing multiple iterations, so the sculpt won't shrink and smooth each time you run the remesher. Mesh topology is much better, fixing most issues related to mask extraction and other topology based operations.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5863
Diffstat (limited to 'source/blender/makesdna/DNA_mesh_defaults.h')
-rw-r--r-- | source/blender/makesdna/DNA_mesh_defaults.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_mesh_defaults.h b/source/blender/makesdna/DNA_mesh_defaults.h index 40b8e2c9247..a4354232cf7 100644 --- a/source/blender/makesdna/DNA_mesh_defaults.h +++ b/source/blender/makesdna/DNA_mesh_defaults.h @@ -34,6 +34,7 @@ .smoothresh = DEG2RADF(30), \ .texflag = ME_AUTOSPACE, \ .remesh_voxel_size = 0.1f, \ + .flag = ME_REMESH_FIX_POLES | ME_REMESH_REPROJECT_VOLUME, \ } /** \} */ |