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authorJacques Lucke <jacques@blender.org>2020-07-09 16:40:27 +0300
committerJacques Lucke <jacques@blender.org>2020-07-09 16:40:27 +0300
commit580d50091cfb0467cbde165058a6e78ef4898045 (patch)
treef123808f3397df3a273f991e9e3239e603d68ce0 /source/blender/makesdna/DNA_modifier_types.h
parent31ad43a3c7dde771cb6d92b6d20bf7b2e3f2bed6 (diff)
Particles: Create a simulation state for every Particle Simulation node
Every Particle Simulation node has a name (or a path when it is in a node group). This name has to be used in the Simulation modifier on a point cloud to see the particles. Caching has been disabled for now, because it was holding back development a bit. To reset the simulation, go back to frame 1. Currently, there is no way to influence the simulation. There are just some randomly moving points. Changing that is the next step.
Diffstat (limited to 'source/blender/makesdna/DNA_modifier_types.h')
-rw-r--r--source/blender/makesdna/DNA_modifier_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index 60ad0eae576..50b4739e09f 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -2146,7 +2146,7 @@ typedef struct SimulationModifierData {
ModifierData modifier;
struct Simulation *simulation;
- char data_path[64];
+ char *data_path;
} SimulationModifierData;
#ifdef __cplusplus