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authorJoshua Leung <aligorith@gmail.com>2012-01-22 07:42:49 +0400
committerJoshua Leung <aligorith@gmail.com>2012-01-22 07:42:49 +0400
commitcfab40b65235a4cf55f74af1da45a9bc4511a3fd (patch)
tree733c7822fe68821e7bc4ad757720666e732305bd /source/blender/makesdna/DNA_object_fluidsim.h
parentb1667911ef88e067817cb1702695a0d1e350dd78 (diff)
Fluidsim - Restoring simulation speed control (ZanQdo request)
This commit restores support for freezing or speeding up physics sims. Animate the "Speed" parameter under Domain->Time, which controls a multiplier factor for the rate at which the sim proceeds (i.e. the old "Fac-Tim" setting). Notes: * Subversion bumped to 4 to patch up defaults for new value so that old sim files will still run correctly * Names/descriptions could do with some tweaking * Porting this across was not that obvious since quite a bit of stuff had changed (as in, been cleaned up). However, from tests so far, it seems to work well.
Diffstat (limited to 'source/blender/makesdna/DNA_object_fluidsim.h')
-rw-r--r--source/blender/makesdna/DNA_object_fluidsim.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_object_fluidsim.h b/source/blender/makesdna/DNA_object_fluidsim.h
index 3f87f8a3e9c..90e6e97bc15 100644
--- a/source/blender/makesdna/DNA_object_fluidsim.h
+++ b/source/blender/makesdna/DNA_object_fluidsim.h
@@ -140,8 +140,8 @@ typedef struct FluidsimSettings {
int lastgoodframe;
- int pad;
-
+ /* Simulation/flow rate control (i.e. old "Fac-Time") */
+ float animRate;
} FluidsimSettings;
/* ob->fluidsimSettings defines */