diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-09-08 20:15:42 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-09-08 20:15:42 +0400 |
commit | d9ffc99e66d659ac887d801b9cc071b4c3f9b8ab (patch) | |
tree | d88e83b5a9edab115081641d26c811b6aa22296a /source/blender/makesdna/DNA_object_types.h | |
parent | 551ebaa3dd758bc1975548c28766bfa3159d3846 (diff) | |
parent | b1490e39dd1017e51984d8a34d226e869bbb25df (diff) |
Merge branch 'master' into soc-2014-viewport_fxsoc-2014-viewport_fx
I have resolved some differences, for instance selection code which was more or less a stub, to be
the same as master. This will have to be fixed later.
Conflicts:
CMakeLists.txt
intern/ghost/CMakeLists.txt
intern/ghost/intern/GHOST_SystemWin32.cpp
intern/ghost/intern/GHOST_Window.cpp
intern/ghost/intern/GHOST_WindowWin32.cpp
intern/ghost/intern/GHOST_WindowX11.cpp
source/blender/blenlib/BLI_math_matrix.h
source/blender/blenlib/intern/math_matrix.c
source/blender/gpu/CMakeLists.txt
source/blender/gpu/GPU_select.h
source/blender/gpu/intern/gpu_buffers.c
source/blender/gpu/intern/gpu_draw.c
source/blender/gpu/intern/gpu_extensions.c
source/blender/gpu/intern/gpu_select.c
source/blender/gpu/shaders/gpu_shader_simple_vert.glsl
source/blender/nodes/CMakeLists.txt
Diffstat (limited to 'source/blender/makesdna/DNA_object_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_object_types.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h index 2e3cd878900..0bcc6bfd70e 100644 --- a/source/blender/makesdna/DNA_object_types.h +++ b/source/blender/makesdna/DNA_object_types.h @@ -127,7 +127,7 @@ typedef struct Object { struct Object *proxy, *proxy_group, *proxy_from; struct Ipo *ipo DNA_DEPRECATED; /* old animation system, deprecated for 2.5 */ /* struct Path *path; */ - struct BoundBox *bb; + struct BoundBox *bb; /* axis aligned boundbox (in localspace) */ struct bAction *action DNA_DEPRECATED; // XXX deprecated... old animation system struct bAction *poselib; struct bPose *pose; /* pose data, armature objects only */ @@ -188,6 +188,7 @@ typedef struct Object { char scavisflag; /* more display settings for game logic */ char depsflag; + /* dupli-frame settings */ int dupon, dupoff, dupsta, dupend; int pad; @@ -361,13 +362,13 @@ enum { #define OB_TYPE_SUPPORT_VGROUP(_type) \ (ELEM(_type, OB_MESH, OB_LATTICE)) #define OB_TYPE_SUPPORT_EDITMODE(_type) \ - (ELEM7(_type, OB_MESH, OB_FONT, OB_CURVE, OB_SURF, OB_MBALL, OB_LATTICE, OB_ARMATURE)) + (ELEM(_type, OB_MESH, OB_FONT, OB_CURVE, OB_SURF, OB_MBALL, OB_LATTICE, OB_ARMATURE)) #define OB_TYPE_SUPPORT_PARVERT(_type) \ - (ELEM4(_type, OB_MESH, OB_SURF, OB_CURVE, OB_LATTICE)) + (ELEM(_type, OB_MESH, OB_SURF, OB_CURVE, OB_LATTICE)) /* is this ID type used as object data */ #define OB_DATA_SUPPORT_ID(_id_type) \ - (ELEM8(_id_type, ID_ME, ID_CU, ID_MB, ID_LA, ID_SPK, ID_CA, ID_LT, ID_AR)) + (ELEM(_id_type, ID_ME, ID_CU, ID_MB, ID_LA, ID_SPK, ID_CA, ID_LT, ID_AR)) #define OB_DATA_SUPPORT_ID_CASE \ ID_ME: case ID_CU: case ID_MB: case ID_LA: case ID_SPK: case ID_CA: case ID_LT: case ID_AR |