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authorJanne Karhu <jhkarh@gmail.com>2010-12-13 13:45:24 +0300
committerJanne Karhu <jhkarh@gmail.com>2010-12-13 13:45:24 +0300
commit7bf5d9449c615120169eb290a3a8f46e53157340 (patch)
treef22fd585496ad7bc1ea7e617863a744441ed0614 /source/blender/makesdna/DNA_particle_types.h
parentc85adcc2e439b7ecfede6e01a6e21f2f6258406b (diff)
"Fix" for [#25184] Forces for growing hair - update inconsistency - as discussed with Jahka on Saturday on IRC
* New option to "Regrow hair" for each frame. * This was perhaps more a feature request, but there was a similar useful feature called "animated hair" in particles at some point. * The previous behavior for hair growing was inconsistent to say the least, so this is a nice option to have.
Diffstat (limited to 'source/blender/makesdna/DNA_particle_types.h')
-rw-r--r--source/blender/makesdna/DNA_particle_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h
index 105fa6d5289..e336d3056ea 100644
--- a/source/blender/makesdna/DNA_particle_types.h
+++ b/source/blender/makesdna/DNA_particle_types.h
@@ -273,7 +273,7 @@ typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in
/* for dopesheet */
#define PART_DS_EXPAND 8
-#define PART_HAIR_GEOMETRY 16
+#define PART_HAIR_REGROW 16 /* regrow hair for each frame */
#define PART_UNBORN 32 /*show unborn particles*/
#define PART_DIED 64 /*show died particles*/