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authorAlexander Gavrilov <angavrilov@gmail.com>2016-07-31 11:56:44 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-07-31 11:57:19 +0300
commit64d4d6b134d5b36c43aa55e09ad92d8593a18269 (patch)
tree16f92a4f942ecb8d527093840a079889a1b10c08 /source/blender/makesdna/DNA_particle_types.h
parent710ab5be36cda9cba547502d5327f400f15935bc (diff)
Support limiting collisions by group for softbody and particles
This feature is extremely useful for layering multiple cloth objects, and there is no reason there shouldn't be the same kind of feature for softbody.
Diffstat (limited to 'source/blender/makesdna/DNA_particle_types.h')
-rw-r--r--source/blender/makesdna/DNA_particle_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h
index b284a683f8e..1deb9bf3787 100644
--- a/source/blender/makesdna/DNA_particle_types.h
+++ b/source/blender/makesdna/DNA_particle_types.h
@@ -160,6 +160,7 @@ typedef struct ParticleSettings {
struct SPHFluidSettings *fluid;
struct EffectorWeights *effector_weights;
+ struct Group *collision_group;
int flag, rt;
short type, from, distr, texact;