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authorAntony Riakiotakis <kalast@gmail.com>2015-05-15 17:51:17 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-05-15 17:51:46 +0300
commitce0d3112e40fe54bd56926b758cda4e502fb782a (patch)
tree4bbd8a19f3aa6cf704ac65f3c130d591f4703451 /source/blender/makesdna/DNA_scene_types.h
parent3d658bf7a7b81057f9b4477567158cbd50216517 (diff)
Scene audio naming cleanup:
Remane sound_scene_handle to playback handle. sound_scene_handle was a part of scene so we could see code like scene- often in the same function. If I understand things correctly, in audaspace lingo, the playback_handle corresponds to a Reader while the scene_sound corresponds to a Factory. More cleanups will be done here later, but changing this now because my brain hurts trying to remember which is which...
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 7ac00e16aff..ef0e98a14c9 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1394,7 +1394,7 @@ typedef struct Scene {
ListBase transform_spaces;
void *sound_scene;
- void *sound_scene_handle;
+ void *playback_handle;
void *sound_scrub_handle;
void *speaker_handles;