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authorDalai Felinto <dfelinto@gmail.com>2010-05-04 04:06:13 +0400
committerDalai Felinto <dfelinto@gmail.com>2010-05-04 04:06:13 +0400
commit44c0f38e6ceb6d7b2a07aa23b2c0811a609d17d5 (patch)
tree586192ad47d9191ef26aabbf9d7af2c4232af193 /source/blender/makesdna/DNA_sensor_types.h
parente09c47a0daeee84f6c17498620c3b8e9dca8ba9b (diff)
BGE Logics UI: commit to receive some feedback from Matt
To test use debug mode > 0 (Ctrl+Alt+D) * primarly the goal is to put all the bricks there, and then to worry about the proper layout * sensor header added (need to be more compressed). Also checkbox will not work that well here in my opinion. we need to see what can be used instead (icons?) * sensors, and actuators in alphabetical order * a lot of sensors using the rna (//XXXSENSOR in the ones not using it) * the logic_window.c code for controller and actuator is there only to display the draw functions for controller and actuators. But the code it's a really bad copy of the sensor code, so it will be fixed later (Matt? :) * I would love if the non-expanded mode were more compact, more like in 2.49 (the name non-editable). but this is the kind of think we can worry in the end. Also instead of "move up/move down" it would be nice to drag/drop the sensors/controllers/actuators * to do: rna_actuators: to rename type to mode for the enum
Diffstat (limited to 'source/blender/makesdna/DNA_sensor_types.h')
-rw-r--r--source/blender/makesdna/DNA_sensor_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_sensor_types.h b/source/blender/makesdna/DNA_sensor_types.h
index 3bbcb128f07..f8c9097bdc9 100644
--- a/source/blender/makesdna/DNA_sensor_types.h
+++ b/source/blender/makesdna/DNA_sensor_types.h
@@ -261,6 +261,7 @@ typedef struct bJoystickSensor {
* and have a proper default value for this thing.
* */
/* #define SENS_COLLISION_PROPERTY 0 */
+#define SENS_COLLISION_PROPERTY 0 // uncommenting to use with RNA/UI. will check if it's working/fix it later - dfelinto
#define SENS_COLLISION_MATERIAL 1
#define SENS_COLLISION_PULSE 2
/* ray specific mode */