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authorDaniel Genrich <daniel.genrich@gmx.net>2009-07-30 19:00:26 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2009-07-30 19:00:26 +0400
commit58c88bcf7636abce291168af189284181f2f7033 (patch)
treef99c18e5601242113b0d3888331578d5b0966c59 /source/blender/makesdna/DNA_smoke_types.h
parent1b26fe50c35afe5c83a0bf3a69fce55db00374d3 (diff)
BF2.5: First commit of smoke code.
Not working: a) rendering (since volumterics branch is not merged yet) b) moving collision objects of any kind c) saving of collision objects (because that's what I am working on) d) pointcache e) A bunch of other things I already know of So please do not report any bugs on this one yet :-)
Diffstat (limited to 'source/blender/makesdna/DNA_smoke_types.h')
-rw-r--r--source/blender/makesdna/DNA_smoke_types.h112
1 files changed, 112 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_smoke_types.h b/source/blender/makesdna/DNA_smoke_types.h
new file mode 100644
index 00000000000..aac75309be2
--- /dev/null
+++ b/source/blender/makesdna/DNA_smoke_types.h
@@ -0,0 +1,112 @@
+/**
+* $Id: DNA_cloth_types.h 19820 2009-04-20 15:06:46Z blendix $
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*
+* The Original Code is Copyright (C) 2006 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): Daniel Genrich (Genscher)
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+#ifndef DNA_SMOKE_TYPES_H
+#define DNA_SMOKE_TYPES_H
+
+/* flags */
+#define MOD_SMOKE_HIGHRES (1<<1)
+/* noise */
+#define MOD_SMOKE_NOISEWAVE (1<<0)
+#define MOD_SMOKE_NOISEFFT (1<<1)
+#define MOD_SMOKE_NOISECURL (1<<2)
+/* viewsettings */
+#define MOD_SMOKE_VIEW_X (1<<0)
+#define MOD_SMOKE_VIEW_Y (1<<1)
+#define MOD_SMOKE_VIEW_Z (1<<2)
+#define MOD_SMOKE_VIEW_SMALL (1<<3)
+#define MOD_SMOKE_VIEW_BIG (1<<4)
+#define MOD_SMOKE_VIEW_CHANGETOBIG (1<<5)
+#define MOD_SMOKE_VIEW_REDRAWNICE (1<<6)
+#define MOD_SMOKE_VIEW_REDRAWALL (1<<7)
+
+typedef struct SmokeDomainSettings {
+ struct SmokeModifierData *smd; /* for fast RNA access */
+ struct FLUID_3D *fluid;
+ struct Group *fluid_group;
+ struct Group *eff_group; // effector group for e.g. wind force
+ struct Group *coll_group; // collision objects group
+ unsigned int *bind;
+ float *tvox;
+ float *tray;
+ float *tvoxbig;
+ float *traybig;
+ float p0[3]; /* start point of BB */
+ float p1[3]; /* end point of BB */
+ float dx; /* edge length of one cell */
+ float firstframe;
+ float lastframe;
+ float omega; /* smoke color - from 0 to 1 */
+ float temp; /* fluid temperature */
+ float tempAmb; /* ambient temperature */
+ float alpha;
+ float beta;
+ int res[3]; /* domain resolution */
+ int amplify; /* wavelet amplification */
+ int maxres; /* longest axis on the BB gets this resolution assigned */
+ int flags; /* show up-res or low res, etc */
+ int visibility; /* how many billboards to show (every 2nd, 3rd, 4th,..) */
+ int viewsettings;
+ int max_textures;
+ short noise; /* noise type: wave, curl, anisotropic */
+ short pad2;
+ int pad3;
+ int pad4;
+} SmokeDomainSettings;
+
+/* inflow / outflow */
+typedef struct SmokeFlowSettings {
+ struct SmokeModifierData *smd; /* for fast RNA access */
+ struct ParticleSystem *psys;
+ float density;
+ float temp; /* delta temperature (temp - ambient temp) */
+ float velocity[3];
+ float vgrp_heat_scale[2]; /* min and max scaling for vgroup_heat */
+ short vgroup_flow; /* where inflow/outflow happens - red=1=action */
+ short vgroup_density;
+ short vgroup_heat;
+ short type; /* inflow =0 or outflow = 1 */
+ int pad;
+} SmokeFlowSettings;
+
+/* collision objects (filled with smoke) */
+typedef struct SmokeCollSettings {
+ struct SmokeModifierData *smd; /* for fast RNA access */
+ float *points;
+ float *points_old;
+ float *vel;
+ float mat[4][4];
+ float mat_old[4][4];
+ int numpoints;
+ int numverts; // check if mesh changed
+ short type; // static = 0, rigid = 1, dynamic = 2
+ short pad;
+ int pad2;
+} SmokeCollSettings;
+
+#endif