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authorTon Roosendaal <ton@blender.org>2004-12-07 20:46:14 +0300
committerTon Roosendaal <ton@blender.org>2004-12-07 20:46:14 +0300
commit0e7ac575c097f834d1151048e5ce7d44c4f825c7 (patch)
tree383355423d28bf8e051a484bf2729cac0ce2e698 /source/blender/makesdna/DNA_texture_types.h
parentd0cdf2bd4b237c321e61278a94be4fd04eeb3619 (diff)
Sneak in little feature for texture editing pleasure;
- New channel for "Map to" added, "Warp" - Use the slider next to the option to set amount of influence the texture will have on the coordinates of the next texture. - Warp uses for this the same values as for Normal or Displacement mapping - Warp remains active for all channels, until replaced (or zeroed).
Diffstat (limited to 'source/blender/makesdna/DNA_texture_types.h')
-rw-r--r--source/blender/makesdna/DNA_texture_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_texture_types.h b/source/blender/makesdna/DNA_texture_types.h
index e6586936f9c..634d9e887eb 100644
--- a/source/blender/makesdna/DNA_texture_types.h
+++ b/source/blender/makesdna/DNA_texture_types.h
@@ -59,7 +59,7 @@ typedef struct MTex {
float colfac, norfac, varfac;
float dispfac;
- short pad1, pad2;
+ float warpfac;
} MTex;