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authorJoshua Leung <aligorith@gmail.com>2008-12-12 14:41:05 +0300
committerJoshua Leung <aligorith@gmail.com>2008-12-12 14:41:05 +0300
commit05e5e00bc9fb5d0fd8f49d2315d4061cacdb83ab (patch)
tree66df54337755c48af52d1a47219c323c75d0c303 /source/blender/makesdna/DNA_view2d_types.h
parente02c15151f8de42426c04655e1a9ce1247be458a (diff)
View2D: Cosmetic tweaks for scrollers
Scrollers now draw in the 'rounded + shaded' style as much of the rest of Blender now. This is just a rough draft of what they could look like (vertical scrollbers in particular highlight the need for a complementary version of gl_round_box_shade).
Diffstat (limited to 'source/blender/makesdna/DNA_view2d_types.h')
-rw-r--r--source/blender/makesdna/DNA_view2d_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_view2d_types.h b/source/blender/makesdna/DNA_view2d_types.h
index 8ae70605d47..bdf405189bf 100644
--- a/source/blender/makesdna/DNA_view2d_types.h
+++ b/source/blender/makesdna/DNA_view2d_types.h
@@ -53,7 +53,7 @@ typedef struct View2D {
short flag; /* settings */
short align; /* alignment of content in totrect */
- short oldwinx, oldwiny; /* storage of previous winx/winy values encountered by UI_view2d_enforce_status(), for keepaspect */
+ short oldwinx, oldwiny; /* storage of previous winx/winy values encountered by UI_view2d_curRect_validate(), for keepaspect */
short around; /* pivot point for transforms (rotate and scale) */
float cursor[2]; /* only used in the UV view for now (for 2D-cursor) */