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authorMartin Poirier <theeth@yahoo.com>2006-10-26 03:57:00 +0400
committerMartin Poirier <theeth@yahoo.com>2006-10-26 03:57:00 +0400
commitf0dcd2db75b488be000a8be310e1c8a65e85227e (patch)
tree3b6d968aff79699a54b189412fd96e4679a02785 /source/blender/makesdna/DNA_view3d_types.h
parent2556254e925cb93a203a5801e36fd24d2e44c985 (diff)
== Transform ==
Embryon functionnality for snapping. - Only snaps to grid on translations (grab) - Transform constraints are supported but header display is wrong. - Can be turned on/off in the Object/Mesh header menu under Transform Properties (tentative spot, will have to integrate better and in other object type menus too) - Can be turned on/off during transform with ` (Back Quote, also tentative) This is, of course, very much Work in Progress. This implements part of the structural ideas for the transform cleanup I've been juggling around with.
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index b62c815b2b2..dda40b67bf7 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -158,6 +158,7 @@ typedef struct View3D {
/* View3d->flag2 (short) */
#define V3D_OPP_DIRECTION_NAME 1
#define V3D_FLYMODE 2
+#define V3D_TRANSFORM_SNAP 4
/* View3D->around */
#define V3D_CENTRE 0