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author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-29 22:57:09 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-29 23:52:36 +0300 |
commit | 48a7785fd453603afcbcae31913ea528469fd934 (patch) | |
tree | fa7e6c31b7e95684936360131dee8ee342e4afb7 /source/blender/makesdna/DNA_view3d_types.h | |
parent | 844788a36cb0e1efdf3a2010ee67abcb7c46474c (diff) |
Workbench: Add option to have world space lighting in studio light mode
This option is per viewport.
Having view space shading make sense when working on isolated objects like
if you were holding them in your hands. But for entire scene work, it is
better to have the lighting fixed to have a better spatial representation.
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_view3d_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index 5c31f377447..79d2c230fdc 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -395,6 +395,7 @@ enum { V3D_SHADING_MATCAP_FLIP_X = (1 << 6), V3D_SHADING_SCENE_WORLD = (1 << 7), V3D_SHADING_XRAY_BONE = (1 << 8), + V3D_SHADING_WORLD_ORIENTATION = (1 << 9), }; /* View3DShading->color_type */ |