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authorJulian Eisel <julian@blender.org>2020-12-11 20:15:25 +0300
committerJulian Eisel <julian@blender.org>2020-12-15 19:03:00 +0300
commitb71eb3a105b8f7fb216a48082386215a6ea81cc4 (patch)
treebb23ee7e71f10dd2ed10d71f27f2c1beeb571afc /source/blender/makesdna/intern/dna_defaults.c
parent82645ff739687e4d58715869778c8860e832513c (diff)
Asset System: Data-block asset metadata storage, reading and API
Asset metadata is what turns a regular data-block into an asset. It is a small data-structure, but a key part of the technical design of the asset system. The design foresees that asset data-blocks store an `ID.asset_data` pointer of type `AssetMetaData`. This data **must not** have dependencies on other data-blocks or data-block data, it must be an independent unit. That way we can read asset-metadata from .blends without reading anything else from the file. The Asset Browser will use this metadata (together with the data-block name, preview and file path) to represent assets in the file list. Includes: * New `ID.asset_data` for asset metadata. * Asset tags, description and custom properties. * BKE code to manage asset meta-data and asset tags. * Code to read asset data from files, without reading IDs. * RNA for asset metadata (including tags) Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1 project milestone on developer.blender.org. Differential Revision: https://developer.blender.org/D9716 Reviewed by: Bastien Montagne, Brecht Van Lommel
Diffstat (limited to 'source/blender/makesdna/intern/dna_defaults.c')
-rw-r--r--source/blender/makesdna/intern/dna_defaults.c10
1 files changed, 9 insertions, 1 deletions
diff --git a/source/blender/makesdna/intern/dna_defaults.c b/source/blender/makesdna/intern/dna_defaults.c
index 1a8bd25215f..3e4d5d87fb0 100644
--- a/source/blender/makesdna/intern/dna_defaults.c
+++ b/source/blender/makesdna/intern/dna_defaults.c
@@ -85,6 +85,7 @@
#include "DNA_defaults.h"
#include "DNA_armature_types.h"
+#include "DNA_asset_types.h"
#include "DNA_brush_types.h"
#include "DNA_cachefile_types.h"
#include "DNA_camera_types.h"
@@ -117,6 +118,7 @@
#include "DNA_world_types.h"
#include "DNA_armature_defaults.h"
+#include "DNA_asset_defaults.h"
#include "DNA_brush_defaults.h"
#include "DNA_cachefile_defaults.h"
#include "DNA_camera_defaults.h"
@@ -148,6 +150,9 @@
#define SDNA_DEFAULT_DECL_STRUCT(struct_name) \
static const struct_name DNA_DEFAULT_##struct_name = _DNA_DEFAULT_##struct_name
+/* DNA_asset_defaults.h */
+SDNA_DEFAULT_DECL_STRUCT(AssetMetaData);
+
/* DNA_armature_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(bArmature);
@@ -338,7 +343,10 @@ extern const bTheme U_theme_default;
/** Keep headers sorted. */
const void *DNA_default_table[SDNA_TYPE_MAX] = {
- /* DNA_arnature_defaults.h */
+ /* DNA_asset_defaults.h */
+ SDNA_DEFAULT_DECL(AssetMetaData),
+
+ /* DNA_armature_defaults.h */
SDNA_DEFAULT_DECL(bArmature),
/* DNA_brush_defaults.h */