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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-04 17:29:07 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-04 17:29:07 +0400
commitadea12cb01e4c4f18f345dfbbf49e9e622192e4e (patch)
treeb43018344c696e4d59437fabc7f17f5b9d6a8e80 /source/blender/makesdna
parent68563134d4800be4eb46aa6b598fd719cdaf2980 (diff)
Cycles: merge of changes from tomato branch.
Regular rendering now works tiled, and supports save buffers to save memory during render and cache render results. Brick texture node by Thomas. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture Image texture Blended Box Mapping. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture http://mango.blender.org/production/blended_box/ Various bug fixes by Sergey and Campbell. * Fix for reading freed memory in some node setups. * Fix incorrect memory read when synchronizing mesh motion. * Fix crash appearing when direct light usage is different on different layers. * Fix for vector pass gives wrong result in some circumstances. * Fix for wrong resolution used for rendering Render Layer node. * Option to cancel rendering when doing initial synchronization. * No more texture limit when using CPU render. * Many fixes for new tiled rendering.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_node_types.h18
1 files changed, 16 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index ffb16b96b55..3f1f4933585 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -614,17 +614,27 @@ typedef struct NodeTexSky {
typedef struct NodeTexImage {
NodeTexBase base;
ImageUser iuser;
- int color_space, pad;
+ int color_space;
+ int projection;
+ float projection_blend;
+ int pad;
} NodeTexImage;
typedef struct NodeTexChecker {
NodeTexBase base;
} NodeTexChecker;
+typedef struct NodeTexBrick {
+ NodeTexBase base;
+ int offset_freq, squash_freq;
+ float offset, squash;
+} NodeTexBrick;
+
typedef struct NodeTexEnvironment {
NodeTexBase base;
ImageUser iuser;
- int color_space, projection;
+ int color_space;
+ int projection;
} NodeTexEnvironment;
typedef struct NodeTexGradient {
@@ -764,6 +774,10 @@ typedef struct NodeTrackPosData {
#define SHD_PROJ_EQUIRECTANGULAR 0
#define SHD_PROJ_MIRROR_BALL 1
+/* image texture */
+#define SHD_PROJ_FLAT 0
+#define SHD_PROJ_BOX 1
+
/* blur node */
#define CMP_NODE_BLUR_ASPECT_NONE 0
#define CMP_NODE_BLUR_ASPECT_Y 1