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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-05-10 16:33:15 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-05-10 16:33:15 +0400
commit0bc5855e5d4c8ff1af74d73784ef9f99518a9fed (patch)
treedf3535240a966ea2ca0c0c042a7405448fe9e448 /source/blender/makesdna
parent639ea26638673f322882dcefc5559b86c2eff6c0 (diff)
Fix for second part of bug #11107: physics systems were referring to
vertex groups with a number, but this got out of sync if any vertex group was deleted, now it properly updates it.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_particle_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h
index e5f781a3365..baf8de62b7f 100644
--- a/source/blender/makesdna/DNA_particle_types.h
+++ b/source/blender/makesdna/DNA_particle_types.h
@@ -199,7 +199,7 @@ typedef struct ParticleSystem{
char bb_uvname[3][32]; /* billboard uv name */
/* if you change these remember to update array lengths to PSYS_TOT_VG! */
- short vgroup[11], vg_neg, rt3[2]; /* vertex groups */
+ short vgroup[12], vg_neg, rt3; /* vertex groups */
/* temporary storage during render */
void *renderdata;