diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-17 06:06:45 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-17 06:06:45 +0400 |
commit | 51bca0d7dc8fb5033778796e14dd01c1c7f4355a (patch) | |
tree | cfb625f9607495c8d0bce8dde63e05567a3d9013 /source/blender/makesdna | |
parent | ef8ea14f459e0e765e07fc48858c18dc11cfdfb5 (diff) |
BGE: Flipping vsync constants so VSYNC_ON is 0.
This will make transitions from older versions of Blender easier since VSYNC_ON
will be the default. This could have been changed in a do_version, but the vsync
code has yet to see an official release, so I figured this would be a bit nicer.
Also, this makes VSYNC_ON the default for new scenes as well.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index ceb745cf90a..002d77fb0e6 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -693,8 +693,8 @@ typedef struct GameData { #define RAS_STORE_VBO 3 /* vsync */ -#define VSYNC_OFF 0 -#define VSYNC_ON 1 +#define VSYNC_ON 0 +#define VSYNC_OFF 1 #define VSYNC_ADAPTIVE 2 /* GameData.flag */ |