diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-09-04 17:29:07 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-09-04 17:29:07 +0400 |
commit | adea12cb01e4c4f18f345dfbbf49e9e622192e4e (patch) | |
tree | b43018344c696e4d59437fabc7f17f5b9d6a8e80 /source/blender/makesdna | |
parent | 68563134d4800be4eb46aa6b598fd719cdaf2980 (diff) |
Cycles: merge of changes from tomato branch.
Regular rendering now works tiled, and supports save buffers to save memory
during render and cache render results.
Brick texture node by Thomas.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture
Image texture Blended Box Mapping.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture
http://mango.blender.org/production/blended_box/
Various bug fixes by Sergey and Campbell.
* Fix for reading freed memory in some node setups.
* Fix incorrect memory read when synchronizing mesh motion.
* Fix crash appearing when direct light usage is different on different layers.
* Fix for vector pass gives wrong result in some circumstances.
* Fix for wrong resolution used for rendering Render Layer node.
* Option to cancel rendering when doing initial synchronization.
* No more texture limit when using CPU render.
* Many fixes for new tiled rendering.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_node_types.h | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h index ffb16b96b55..3f1f4933585 100644 --- a/source/blender/makesdna/DNA_node_types.h +++ b/source/blender/makesdna/DNA_node_types.h @@ -614,17 +614,27 @@ typedef struct NodeTexSky { typedef struct NodeTexImage { NodeTexBase base; ImageUser iuser; - int color_space, pad; + int color_space; + int projection; + float projection_blend; + int pad; } NodeTexImage; typedef struct NodeTexChecker { NodeTexBase base; } NodeTexChecker; +typedef struct NodeTexBrick { + NodeTexBase base; + int offset_freq, squash_freq; + float offset, squash; +} NodeTexBrick; + typedef struct NodeTexEnvironment { NodeTexBase base; ImageUser iuser; - int color_space, projection; + int color_space; + int projection; } NodeTexEnvironment; typedef struct NodeTexGradient { @@ -764,6 +774,10 @@ typedef struct NodeTrackPosData { #define SHD_PROJ_EQUIRECTANGULAR 0 #define SHD_PROJ_MIRROR_BALL 1 +/* image texture */ +#define SHD_PROJ_FLAT 0 +#define SHD_PROJ_BOX 1 + /* blur node */ #define CMP_NODE_BLUR_ASPECT_NONE 0 #define CMP_NODE_BLUR_ASPECT_Y 1 |