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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-26 13:52:55 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-26 13:52:55 +0300
commit666cca69e90bf1f5c1bfb5a6582c56c2e8311f04 (patch)
tree5d467cc4e8e6163f094353369783c79ccc4b59d9 /source/blender/makesdna
parent05b1f00858313930b8a850aff6349bb6ab68efff (diff)
Cloth simulation can now use a group to specify which objects
to collide with, in addition to the effectors group. (commit 27746 by Brecht from render25 branch)
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_cloth_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_cloth_types.h b/source/blender/makesdna/DNA_cloth_types.h
index 8fa63e6acc4..bd323c5821b 100644
--- a/source/blender/makesdna/DNA_cloth_types.h
+++ b/source/blender/makesdna/DNA_cloth_types.h
@@ -93,6 +93,7 @@ typedef struct ClothCollSettings
int flags; /* collision flags defined in BKE_cloth.h */
short self_loop_count; /* How many iterations for the selfcollision loop */
short loop_count; /* How many iterations for the collision loop. */
+ struct Group *group; /* Only use colliders from this group of objects */
} ClothCollSettings;