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author | Hans Goudey <h.goudey@me.com> | 2022-01-11 01:42:50 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-01-11 01:42:50 +0300 |
commit | 37b336a8af31e4280ccc752769336fcff87ed124 (patch) | |
tree | 4b0b953589dceca03421d3f719a8767976056702 /source/blender/makesdna | |
parent | f4af21038d82bba525dec4bfd291c43504607acf (diff) |
Cleanup: Remove unused "active ID" node flag
The value of this flag was only retrieved in `nodeGetActiveID`, which
wasn't used anywhere. Other than that, the `NODE_ACTIVE_ID` and
related functions seem to come from the Blender internal renderer.
Differential Revision: https://developer.blender.org/D13770
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_node_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h index b44366642f3..29d61bcf2ff 100644 --- a/source/blender/makesdna/DNA_node_types.h +++ b/source/blender/makesdna/DNA_node_types.h @@ -377,7 +377,7 @@ typedef struct bNode { #define NODE_PREVIEW 4 #define NODE_HIDDEN 8 #define NODE_ACTIVE 16 -#define NODE_ACTIVE_ID 32 +// #define NODE_ACTIVE_ID 32 /* deprecated */ /* Used to indicate which group output node is used and which viewer node is active. */ #define NODE_DO_OUTPUT 64 #define __NODE_GROUP_EDIT 128 /* DEPRECATED */ |