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authorDamien Picard <pioverfour>2022-07-15 14:30:57 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-07-15 14:40:04 +0300
commit2e70d5cb980ef2fda6d3bd7e89ed942f3f4b9c59 (patch)
treec4d2b144123d26b7eb202c9d9489e99a2f0f9eaa /source/blender/makesdna
parent5ddbc14bb240a206ed38d5fd994db2a5ac2c4d3d (diff)
Render: camera depth of field support for armature bone targets
This is useful when using an armature as a camera rig, to avoid creating and targetting an empty object. Differential Revision: https://developer.blender.org/D7012
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_camera_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_camera_types.h b/source/blender/makesdna/DNA_camera_types.h
index e0aec298cd0..10a6c936be1 100644
--- a/source/blender/makesdna/DNA_camera_types.h
+++ b/source/blender/makesdna/DNA_camera_types.h
@@ -54,6 +54,7 @@ typedef struct CameraBGImage {
typedef struct CameraDOFSettings {
/** Focal distance for depth of field. */
struct Object *focus_object;
+ char focus_subtarget[64];
float focus_distance;
float aperture_fstop;
float aperture_rotation;