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authorRay Molenkamp <github@lazydodo.com>2021-10-26 23:49:22 +0300
committerRay Molenkamp <github@lazydodo.com>2021-10-26 23:49:22 +0300
commite7fedf6dba5fe2ec39260943361915a6b2b8270a (patch)
tree1527db695eedb1a92fceee9191a461170e0b67fd /source/blender/makesdna
parent7d3d09b69c0af677bd363cc009f37fdd1e4a7185 (diff)
Revert "Eevee: support accessing custom mesh attributes"
This reverts commit 03013d19d16704672f9db93bc62547651b6a5cb8. This commit broke the windows build pretty badly and I don't feel confident landing the fix for this without review. Will post a possible fix in D12969 and we'll take it from there.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_mesh_types.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h
index 3943c063c39..97f14b2195d 100644
--- a/source/blender/makesdna/DNA_mesh_types.h
+++ b/source/blender/makesdna/DNA_mesh_types.h
@@ -127,10 +127,6 @@ typedef struct Mesh_Runtime {
/** Needed in case we need to lazily initialize the mesh. */
CustomData_MeshMasks cd_mask_extra;
- /** Needed to ensure some thread-safety during render data pre-processing. */
- void *render_mutex;
- void *_pad3;
-
} Mesh_Runtime;
typedef struct Mesh {