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authorCampbell Barton <ideasman42@gmail.com>2012-09-22 08:57:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-22 08:57:55 +0400
commitb1ef5703d69b2c3ce158da46185967af4adc36fa (patch)
tree39a09084cd2cc7b19ca9547295ffe15bf864049c /source/blender/makesdna
parent1a1e37f4a8e4d7fc74a7e2ce057b8a9782216340 (diff)
add a UV Project material option so UV's are calculated taking into account perspective matrix - previously this gave artifacts with lower poly meshes.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_material_types.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index d33f76892b9..374cc8e7379 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -130,8 +130,11 @@ typedef struct Material {
/* for buttons and render*/
char rgbsel, texact, pr_type, use_nodes;
- short pr_back, pr_lamp, pr_texture, ml_flag; /* ml_flag is for disable base material */
+ short pr_lamp, pr_texture, ml_flag; /* ml_flag is for disable base material */
+ /* mapping */
+ char mapflag, pad;
+
/* shaders */
short diff_shader, spec_shader;
float roughness, refrac;
@@ -273,6 +276,9 @@ typedef struct Material {
#define MA_MODE_MASK 0x6fffffff /* all valid mode bits */
+/* mapflag */
+#define MA_MAPFLAG_UVPROJECT (1 << 0)
+
/* ray mirror fadeout */
#define MA_RAYMIR_FADETOSKY 0
#define MA_RAYMIR_FADETOMAT 1