diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-12-05 21:59:23 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-12-05 21:59:23 +0300 |
commit | b110c7c8f2c5fafa6412e01d21d751a884bfe8b2 (patch) | |
tree | c414d8b62a65c8d633625498dd36740548605c4c /source/blender/makesrna/intern/rna_material.c | |
parent | 07692fc59b1837da7510e46c37d0deed85924a52 (diff) |
Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now it
only tags the ID and does the actual flush/update delayed, before the next
redraw. For objects the update was already delayed, just flushing wasn't
yet.
This should help performance in python and animation editors, by making
calls to RNA property update quicker. Still need to add calls in a few
places where this was previously avoided due to bad performance.
Diffstat (limited to 'source/blender/makesrna/intern/rna_material.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_material.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c index ea079d9bdaa..ec2e34fa0b6 100644 --- a/source/blender/makesrna/intern/rna_material.c +++ b/source/blender/makesrna/intern/rna_material.c @@ -67,7 +67,7 @@ static void rna_Material_update(Main *bmain, Scene *scene, PointerRNA *ptr) { Material *ma= ptr->id.data; - DAG_id_flush_update(&ma->id, 0); + DAG_id_tag_update(&ma->id, 0); if(scene->gm.matmode == GAME_MAT_GLSL) WM_main_add_notifier(NC_MATERIAL|ND_SHADING_DRAW, ma); else @@ -78,7 +78,7 @@ static void rna_Material_draw_update(Main *bmain, Scene *scene, PointerRNA *ptr) { Material *ma= ptr->id.data; - DAG_id_flush_update(&ma->id, 0); + DAG_id_tag_update(&ma->id, 0); WM_main_add_notifier(NC_MATERIAL|ND_SHADING_DRAW, ma); } |