diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2013-08-25 22:45:04 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2013-08-25 22:45:04 +0400 |
commit | 74b770bc898d745f3d377c451fe263529acbc46c (patch) | |
tree | aebb839b1df34bbe3747ef783a96401f08190578 /source/blender/makesrna/intern/rna_scene.c | |
parent | 6c14f641f37b0f72e2ecc23cc3b37913b7455892 (diff) |
Fix [#36289] Not change children object on freez layer when change frame.
When hiding the layer of an object, switching to a different fram, and showing again that layer, things like object's parenting were not handled... Just set do_time option of DAG_on_visible_update() to True when updating layers.
Note: maybe we could re-enable layers animation... not sure though ;)
Diffstat (limited to 'source/blender/makesrna/intern/rna_scene.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_scene.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index 1f7ddb9ab4d..0b158d69f58 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -487,7 +487,8 @@ static void rna_Scene_view3d_update(Main *bmain, Scene *UNUSED(scene_unused), Po static void rna_Scene_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr) { rna_Scene_view3d_update(bmain, scene, ptr); - DAG_on_visible_update(bmain, FALSE); + /* We need do_time here, else we can have update issues like [#36289]... */ + DAG_on_visible_update(bmain, true); } static void rna_Scene_fps_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr)) |