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authorCampbell Barton <ideasman42@gmail.com>2010-08-18 12:26:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-18 12:26:18 +0400
commit55ed0f050764fd91044d566005e3c10828a24eb7 (patch)
tree4a9db042131193d98d1bb14080ecd9fe0cdd7ea9 /source/blender/makesrna/rna_cleanup/rna_properties.txt
parent513a907730e28f2c6da6ea7b1c94addd3d581d96 (diff)
more rna renaming.
Diffstat (limited to 'source/blender/makesrna/rna_cleanup/rna_properties.txt')
-rw-r--r--source/blender/makesrna/rna_cleanup/rna_properties.txt92
1 files changed, 46 insertions, 46 deletions
diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt
index ac3ed5ca383..e13c7fade7e 100644
--- a/source/blender/makesrna/rna_cleanup/rna_properties.txt
+++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt
@@ -180,8 +180,8 @@
#+ * AnimData.drivers -> drivers: collection, "(read-only) The Drivers/Expressions for this datablock"
#+ * AnimData.nla_tracks -> nla_tracks: collection, "(read-only) NLA Tracks (i.e. Animation Layers)"
#AnimData.use_nla -> use_nla: boolean "NLA stack is evaluated when evaluating this block"
- + * AnimViz.motion_paths -> motion_path: pointer, "(read-only) Motion Path settings for visualisation"
- + * AnimViz.onion_skinning -> onion_skin_frames: pointer, "(read-only) Onion Skinning (ghosting) settings for visualisation"
+#AnimViz.motion_path -> motion_path: pointer, "(read-only) Motion Path settings for visualisation"
+#AnimViz.onion_skin_frames -> onion_skin_frames: pointer, "(read-only) Onion Skinning (ghosting) settings for visualisation"
#+ * AnimVizMotionPaths.bake_location -> bake_location: enum "When calculating Bone Paths, use Head or Tips"
+ * AnimVizMotionPaths.after_current -> frame_after: int "Number of frames to show after the current frame (only for Around Current Frame Onion-skinning method)"
+ * AnimVizMotionPaths.before_current -> frame_before: int "Number of frames to show before the current frame (only for Around Current Frame Onion-skinning method)"
@@ -216,10 +216,10 @@
#+ * BackgroundImage.transparency -> transparency: float "Amount to blend the image against the background color"
#+ * BackgroundImage.view_axis -> view_axis: enum "The axis to display the image on"
#+ * BezierSplinePoint.co -> co: float[3] "Coordinates of the control point"
- + * BezierSplinePoint.handle1 -> handle_left: float[3] "Coordinates of the first handle"
- + * BezierSplinePoint.handle1_type -> handle_left_type: enum "Handle types"
- + * BezierSplinePoint.handle2 -> handle_right: float[3] "Coordinates of the second handle"
- + * BezierSplinePoint.handle2_type -> handle_right_type: enum "Handle types"
+#BezierSplinePoint.handle_left -> handle_left: float[3] "Coordinates of the first handle"
+#BezierSplinePoint.handle_left_type -> handle_left_type: enum "Handle types"
+#BezierSplinePoint.handle_right -> handle_right: float[3] "Coordinates of the second handle"
+#BezierSplinePoint.handle_right_type -> handle_right_type: enum "Handle types"
#+ * BezierSplinePoint.hide -> hide: boolean "Visibility status"
#+ * BezierSplinePoint.radius -> radius: float, "(read-only) Radius for bevelling"
#+ * BezierSplinePoint.select_control_point -> select_control_point: boolean "Control point selection status"
@@ -366,8 +366,8 @@
#ConsoleLine.body -> body: string "Text in the line"
#+ * ConsoleLine.current_character -> current_character: int "NO DESCRIPTION"
#+ * Constraint.active -> active: boolean "Constraint is the one being edited"
- + * Constraint.lin_error -> error_location: float, "(read-only) Amount of residual error in Blender space unit for constraints that work on position"
- + * Constraint.rot_error -> error_rotation: float, "(read-only) Amount of residual error in radiant for constraints that work on orientation"
+#Constraint.error_location -> error_location: float, "(read-only) Amount of residual error in Blender space unit for constraints that work on position"
+#Constraint.error_rotation -> error_rotation: float, "(read-only) Amount of residual error in radiant for constraints that work on orientation"
#+ * Constraint.influence -> influence: float "Amount of influence constraint will have on the final solution"
+ * Constraint.proxy_local -> is_proxy_local: boolean "Constraint was added in this proxy instance (i.e. did not belong to source Armature)"
+ * Constraint.disabled -> is_valid: boolean, "(read-only) Constraint has invalid settings and will not be evaluated"
@@ -522,7 +522,7 @@
#+ * Constraint|PivotConstraint.subtarget -> subtarget: string "NO DESCRIPTION"
#+ * Constraint|PivotConstraint.target -> target: pointer "Target Object, defining the position of the pivot when defined"
+ * Constraint|PivotConstraint.use_relative_position -> use_relative_location: boolean "Offset will be an absolute point in space instead of relative to the target"
- + * Constraint|PythonConstraint.script_error -> has_script_error: boolean, "(read-only) The linked Python script has thrown an error"
+#Constraint|PythonConstraint.has_script_error -> has_script_error: boolean, "(read-only) The linked Python script has thrown an error"
+ * Constraint|PythonConstraint.number_of_targets -> target_count: int "Usually only 1-3 are needed"
#+ * Constraint|PythonConstraint.targets -> targets: collection, "(read-only) Target Objects"
#+ * Constraint|PythonConstraint.text -> text: pointer "The text object that contains the Python script"
@@ -1203,7 +1203,7 @@
#+ * ID|Curve|TextCurve.body_format -> body_format: collection, "(read-only) Stores the style of each character"
#+ * ID|Curve|TextCurve.edit_format -> edit_format: pointer, "(read-only) Editing settings character formatting"
#+ * ID|Curve|TextCurve.family -> family: string "Use Blender Objects as font characters. Give font objects a common name followed by the character it represents, eg. familya, familyb etc, and turn on Verts Duplication"
- + * ID|Curve|TextCurve.text_on_curve -> follow_curve: pointer "Curve deforming text object"
+#ID|Curve|TextCurve.follow_curve -> follow_curve: pointer "Curve deforming text object"
#+ * ID|Curve|TextCurve.font -> font: pointer "NO DESCRIPTION"
#+ * ID|Curve|TextCurve.offset_x -> offset_x: float "Horizontal offset from the object origin"
#+ * ID|Curve|TextCurve.offset_y -> offset_y: float "Vertical offset from the object origin"
@@ -1213,7 +1213,7 @@
+ * ID|Curve|TextCurve.spacing -> space_character: float "NO DESCRIPTION"
+ * ID|Curve|TextCurve.line_dist -> space_line: float "NO DESCRIPTION"
+ * ID|Curve|TextCurve.word_spacing -> space_word: float "NO DESCRIPTION"
- + * ID|Curve|TextCurve.textboxes -> text_boxes: collection, "(read-only)"
+#ID|Curve|TextCurve.text_boxes -> text_boxes: collection, "(read-only)"
+ * ID|Curve|TextCurve.ul_height -> underline_height: float "NO DESCRIPTION"
+ * ID|Curve|TextCurve.ul_position -> underline_position: float "Vertical position of underline"
+ * ID|Curve|TextCurve.fast -> use_fast_edit: boolean "Dont fill polygons while editing"
@@ -1438,9 +1438,9 @@
+ * ID|Mesh.autosmooth_angle -> auto_smooth_angle: int "Defines maximum angle between face normals that Auto Smooth will operate on"
#+ * ID|Mesh.edges -> edges: collection, "(read-only) Edges of the mesh"
#+ * ID|Mesh.faces -> faces: collection, "(read-only) Faces of the mesh"
- + * ID|Mesh.float_layers -> layers_float: collection, "(read-only)"
- + * ID|Mesh.int_layers -> layers_int: collection, "(read-only)"
- + * ID|Mesh.string_layers -> layers_string: collection, "(read-only)"
+#ID|Mesh.layers_float -> layers_float: collection, "(read-only)"
+#ID|Mesh.layers_int -> layers_int: collection, "(read-only)"
+#ID|Mesh.layers_string -> layers_string: collection, "(read-only)"
#+ * ID|Mesh.materials -> materials: collection, "(read-only)"
#+ * ID|Mesh.shape_keys -> shape_keys: pointer, "(read-only)"
#ID|Mesh.show_all_edges -> show_all_edges: boolean "Displays all edges for wireframe in all view modes in the 3D view"
@@ -1621,7 +1621,7 @@
#+ * ID|ParticleSettings.draw_step -> draw_step: int "How many steps paths are drawn with (power of 2)"
#+ * ID|ParticleSettings.dupli_group -> dupli_group: pointer "Show Objects in this Group in place of particles"
#+ * ID|ParticleSettings.dupli_object -> dupli_object: pointer "Show this Object in place of particles"
- + * ID|ParticleSettings.dupliweights -> dupli_weights: collection, "(read-only) Weights for all of the objects in the dupli group"
+#ID|ParticleSettings.dupli_weights -> dupli_weights: collection, "(read-only) Weights for all of the objects in the dupli group"
#+ * ID|ParticleSettings.effect_hair -> effect_hair: float "Hair stiffness for effectors"
#+ * ID|ParticleSettings.effector_weights -> effector_weights: pointer, "(read-only)"
#+ * ID|ParticleSettings.emit_from -> emit_from: enum "Where to emit particles from"
@@ -1737,12 +1737,12 @@
+ * ID|Scene.preview_range_frame_start -> frame_preview_start: int "Alternative start frame for UI playback"
#+ * ID|Scene.frame_start -> frame_start: int "First frame of the playback/rendering range"
#+ * ID|Scene.frame_step -> frame_step: int "Number of frames to skip forward while rendering/playing back each frame"
- + * ID|Scene.game_data -> game_settings: pointer, "(read-only)"
+#ID|Scene.game_settings -> game_settings: pointer, "(read-only)"
#+ * ID|Scene.gravity -> gravity: float[3] "Constant acceleration in a given direction"
#+ * ID|Scene.grease_pencil -> grease_pencil: pointer "Grease Pencil datablock"
- + * ID|Scene.nla_tweakmode_on -> is_nla_tweakmode: boolean, "(read-only) Indicates whether there is any action referenced by NLA being edited. Strictly read-only"
+#ID|Scene.is_nla_tweakmode -> is_nla_tweakmode: boolean, "(read-only) Indicates whether there is any action referenced by NLA being edited. Strictly read-only"
#+ * ID|Scene.keying_sets -> keying_sets: collection, "(read-only) Absolute Keying Sets for this Scene"
- + * ID|Scene.all_keying_sets -> keying_sets_all: collection, "(read-only) All Keying Sets available for use (builtins and Absolute Keying Sets for this Scene)"
+#ID|Scene.keying_sets_all -> keying_sets_all: collection, "(read-only) All Keying Sets available for use (builtins and Absolute Keying Sets for this Scene)"
#+ * ID|Scene.layers -> layers: boolean[20] "Layers visible when rendering the scene"
#+ * ID|Scene.network_render -> network_render: pointer, "(read-only) Network Render Settings"
#+ * ID|Scene.nodetree -> nodetree: pointer, "(read-only) Compositing node tree"
@@ -1868,7 +1868,7 @@
+ * ID|Texture|MusgraveTexture.noise_size -> noise_scale: float "Sets scaling for noise input"
#+ * ID|Texture|MusgraveTexture.octaves -> octaves: float "Number of frequencies used"
#+ * ID|Texture|MusgraveTexture.offset -> offset: float "The fractal offset"
- + * ID|Texture|PointDensityTexture.pointdensity -> point_density: pointer, "(read-only) The point density settings associated with this texture"
+#ID|Texture|PointDensityTexture.point_density -> point_density: pointer, "(read-only) The point density settings associated with this texture"
#+ * ID|Texture|StucciTexture.noise_basis -> noise_basis: enum "Sets the noise basis used for turbulence"
+ * ID|Texture|StucciTexture.noise_size -> noise_scale: float "Sets scaling for noise input"
#+ * ID|Texture|StucciTexture.noise_type -> noise_type: enum "NO DESCRIPTION"
@@ -1886,7 +1886,7 @@
#+ * ID|Texture|VoronoiTexture.weight_4 -> weight_4: float "Voronoi feature weight 4"
#+ * ID|Texture|VoxelDataTexture.image -> image: pointer "NO DESCRIPTION"
#+ * ID|Texture|VoxelDataTexture.image_user -> image_user: pointer, "(read-only) Parameters defining which layer, pass and frame of the image is displayed"
- + * ID|Texture|VoxelDataTexture.voxeldata -> voxel_data: pointer, "(read-only) The voxel data associated with this texture"
+#ID|Texture|VoxelDataTexture.voxel_data -> voxel_data: pointer, "(read-only) The voxel data associated with this texture"
#+ * ID|Texture|WoodTexture.nabla -> nabla: float "Size of derivative offset used for calculating normal"
#+ * ID|Texture|WoodTexture.noise_basis -> noise_basis: enum "Sets the noise basis used for turbulence"
+ * ID|Texture|WoodTexture.noise_size -> noise_scale: float "Sets scaling for noise input"
@@ -1966,10 +1966,10 @@
#+ * KeyMapItem.type -> type: enum "Type of event"
#+ * KeyMapItem.value -> value: enum "NO DESCRIPTION"
#+ * Keyframe.co -> co: float[2] "Coordinates of the control point"
- + * Keyframe.handle1 -> handle_left: float[2] "Coordinates of the first handle"
- + * Keyframe.handle1_type -> handle_left_type: enum "Handle types"
- + * Keyframe.handle2 -> handle_right: float[2] "Coordinates of the second handle"
- + * Keyframe.handle2_type -> handle_right_type: enum "Handle types"
+#Keyframe.handle_left -> handle_left: float[2] "Coordinates of the first handle"
+#Keyframe.handle_left_type -> handle_left_type: enum "Handle types"
+#Keyframe.handle_right -> handle_right: float[2] "Coordinates of the second handle"
+#Keyframe.handle_right_type -> handle_right_type: enum "Handle types"
#+ * Keyframe.interpolation -> interpolation: enum "Interpolation method to use for segment of the curve from this Keyframe until the next Keyframe"
#+ * Keyframe.select_control_point -> select_control_point: boolean "Control point selection status"
#+ * Keyframe.select_left_handle -> select_left_handle: boolean "Handle 1 selection status"
@@ -2436,7 +2436,7 @@
#+ * Modifier|WaveModifier.start_position_y -> start_position_y: float "NO DESCRIPTION"
#+ * Modifier|WaveModifier.texture -> texture: pointer "Texture for modulating the wave"
+ * Modifier|WaveModifier.texture_coordinates -> texture_coords: enum "Texture coordinates used for modulating input"
- + * Modifier|WaveModifier.texture_coordinates_object -> texture_coords_object: pointer "NO DESCRIPTION"
+#Modifier|WaveModifier.texture_coords_object -> texture_coords_object: pointer "NO DESCRIPTION"
#+ * Modifier|WaveModifier.time_offset -> time_offset: float "Either the starting frame (for positive speed) or ending frame (for negative speed.)"
+ * Modifier|WaveModifier.cyclic -> use_cyclic: boolean "Cyclic wave effect"
+ * Modifier|WaveModifier.normals -> use_normal: boolean "Displace along normals"
@@ -2743,8 +2743,8 @@
#+ * Particle.angular_velocity -> angular_velocity: float[3] "NO DESCRIPTION"
+ * Particle.birthtime -> birth_time: float "NO DESCRIPTION"
#+ * Particle.die_time -> die_time: float "NO DESCRIPTION"
-#+ * Particle.hair -> hair: collection, "(read-only)"
+ * Particle.is_existing -> is_exist: boolean, "(read-only)"
+#Particle.is_hair -> is_hair: collection, "(read-only)"
#+ * Particle.is_visible -> is_visible: boolean, "(read-only)"
#+ * Particle.keys -> keys: collection, "(read-only)"
+ * Particle.lifetime -> life_time: float "NO DESCRIPTION"
@@ -2771,8 +2771,8 @@
#+ * ParticleEdit.draw_step -> draw_step: int "How many steps to draw the path with"
#+ * ParticleEdit.emitter_distance -> emitter_distance: float "Distance to keep particles away from the emitter"
#+ * ParticleEdit.fade_frames -> fade_frames: int "How many frames to fade"
- + * ParticleEdit.hair -> is_hair: boolean, "(read-only) Editing hair"
- + * ParticleEdit.editable -> is_valid: boolean, "(read-only) A valid edit mode exists"
+#ParticleEdit.is_editable -> is_editable: boolean, "(read-only) A valid edit mode exists"
+#ParticleEdit.is_hair -> is_hair: boolean, "(read-only) Editing hair"
#+ * ParticleEdit.object -> object: pointer, "(read-only) The edited object"
+ * ParticleEdit.selection_mode -> select_mode: enum "Particle select and display mode"
#ParticleEdit.show_particles -> show_particles: boolean "Draw actual particles"
@@ -2800,7 +2800,7 @@
#+ * ParticleSystem.billboard_time_index_uv -> billboard_time_index_uv: string "UV Layer to control billboard time index (X-Y)"
#+ * ParticleSystem.child_particles -> child_particles: collection, "(read-only) Child particles generated by the particle system"
#+ * ParticleSystem.cloth -> cloth: pointer, "(read-only) Cloth dynamics for hair"
- + * ParticleSystem.multiple_caches -> has_multiple_caches: boolean, "(read-only) Particle system has multiple point caches"
+#ParticleSystem.has_multiple_caches -> has_multiple_caches: boolean, "(read-only) Particle system has multiple point caches"
+ * ParticleSystem.vertex_group_clump_negate -> invert_vertex_group_clump: boolean "Negate the effect of the clump vertex group"
+ * ParticleSystem.vertex_group_density_negate -> invert_vertex_group_density: boolean "Negate the effect of the density vertex group"
+ * ParticleSystem.vertex_group_field_negate -> invert_vertex_group_field: boolean "Negate the effect of the field vertex group"
@@ -2813,9 +2813,9 @@
+ * ParticleSystem.vertex_group_size_negate -> invert_vertex_group_size: boolean "Negate the effect of the size vertex group"
+ * ParticleSystem.vertex_group_tangent_negate -> invert_vertex_group_tangent: boolean "Negate the effect of the tangent vertex group"
+ * ParticleSystem.vertex_group_velocity_negate -> invert_vertex_group_velocity: boolean "Negate the effect of the velocity vertex group"
- + * ParticleSystem.editable -> is_editable: boolean, "(read-only) Particle system can be edited in particle mode"
- + * ParticleSystem.edited -> is_edited: boolean, "(read-only) Particle system has been edited in particle mode"
- + * ParticleSystem.global_hair -> is_global_hair: boolean, "(read-only) Hair keys are in global coordinate space"
+#ParticleSystem.is_editable -> is_editable: boolean, "(read-only) Particle system can be edited in particle mode"
+#ParticleSystem.is_edited -> is_edited: boolean, "(read-only) Particle system has been edited in particle mode"
+#ParticleSystem.is_global_hair -> is_global_hair: boolean, "(read-only) Hair keys are in global coordinate space"
#+ * ParticleSystem.name -> name: string "Particle system name"
#+ * ParticleSystem.parent -> parent: pointer "Use this objects coordinate system instead of global coordinate system"
#+ * ParticleSystem.particles -> particles: collection, "(read-only) Particles generated by the particle system"
@@ -2854,11 +2854,11 @@
#+ * PointCache.frames_skipped -> frames_skipped: boolean, "(read-only)"
#+ * PointCache.index -> index: int "Index number of cache files"
#+ * PointCache.info -> info: string, "(read-only) Info on current cache status"
- + * PointCache.baked -> is_baked: boolean, "(read-only)"
- + * PointCache.baking -> is_baking: boolean, "(read-only)"
- + * PointCache.outdated -> is_outdated: boolean, "(read-only)"
+#PointCache.is_baked -> is_baked: boolean, "(read-only)"
+#PointCache.is_baking -> is_baking: boolean, "(read-only)"
+#PointCache.is_outdated -> is_outdated: boolean, "(read-only)"
#+ * PointCache.name -> name: string "Cache name"
- + * PointCache.point_cache_list -> point_caches: collection, "(read-only) Point cache list"
+#PointCache.point_caches -> point_caches: collection, "(read-only) Point cache list"
+ * PointCache.disk_cache -> use_disk_cache: boolean "Save cache files to disk (.blend file must be saved first)"
+ * PointCache.external -> use_external: boolean "Read cache from an external location"
#+ * PointCache.use_library_path -> use_library_path: boolean "Use this files path when library linked into another file."
@@ -2907,7 +2907,7 @@
#+ * PoseBone.ik_stiffness_y -> ik_stiffness_y: float "IK stiffness around the Y axis"
#+ * PoseBone.ik_stiffness_z -> ik_stiffness_z: float "IK stiffness around the Z axis"
#+ * PoseBone.ik_stretch -> ik_stretch: float "Allow scaling of the bone for IK"
- + * PoseBone.has_ik -> is_in_ik_chain: boolean, "(read-only) Is part of an IK chain"
+#PoseBone.is_in_ik_chain -> is_in_ik_chain: boolean, "(read-only) Is part of an IK chain"
#+ * PoseBone.location -> location: float[3] "NO DESCRIPTION"
+NEGATE * PoseBone.ik_dof_x -> lock_ik_x: boolean "Allow movement around the X axis"
+ * PoseBone.ik_limit_x -> lock_ik_x: boolean "Limit movement around the X axis"
@@ -2939,7 +2939,7 @@
#+ * Property.description -> description: string, "(read-only) Description of the property for tooltips"
#+ * Property.identifier -> identifier: string, "(read-only) Unique name used in the code and scripting"
#+ * Property.is_never_none -> is_never_none: boolean, "(read-only) True when this value cant be set to None"
- + * Property.use_output -> is_output: boolean, "(read-only) True when this property is an output value from an RNA function"
+#Property.is_output -> is_output: boolean, "(read-only) True when this property is an output value from an RNA function"
#+ * Property.is_readonly -> is_readonly: boolean, "(read-only) Property is editable through RNA"
#Property.is_registered -> is_registered: boolean, "(read-only) Property is registered as part of type registration"
#Property.is_registered_optional -> is_registered_optional: boolean, "(read-only) Property is optionally registered as part of type registration"
@@ -2974,7 +2974,7 @@
#+ * Property|IntProperty.step -> step: int, "(read-only) Step size used by number buttons, for floats 1/100th of the step size"
#+ * Property|PointerProperty.fixed_type -> fixed_type: pointer, "(read-only) Fixed pointer type, empty if variable type"
#+ * Property|StringProperty.default -> default: string, "(read-only) string default value"
- + * Property|StringProperty.max_length -> length_max: int, "(read-only) Maximum length of the string, 0 means unlimited"
+#Property|StringProperty.length_max -> length_max: int, "(read-only) Maximum length of the string, 0 means unlimited"
#+ * RGBANodeSocket.default_value -> default_value: float[4] "Default value of the socket when no link is attached"
#+ * RGBANodeSocket.name -> name: string, "(read-only) Socket name"
#+ * Region.height -> height: int, "(read-only) Region height"
@@ -3313,7 +3313,7 @@
+ * Sequence.blend_mode -> blend_type: enum "NO DESCRIPTION"
#+ * Sequence.channel -> channel: int "Y position of the sequence strip"
#+ * Sequence.effect_fader -> effect_fader: float "NO DESCRIPTION"
- + * Sequence.frame_length -> frame_duration: int, "(read-only) The length of the contents of this strip before the handles are applied"
+#Sequence.frame_duration -> frame_duration: int, "(read-only) The length of the contents of this strip before the handles are applied"
+ * Sequence.frame_final_length -> frame_final_duration: int "The length of the contents of this strip before the handles are applied"
#+ * Sequence.frame_final_end -> frame_final_end: int "End frame displayed in the sequence editor after offsets are applied"
#+ * Sequence.frame_final_start -> frame_final_start: int "Start frame displayed in the sequence editor after offsets are applied, setting this is equivalent to moving the handle, not the actual start frame"
@@ -3526,8 +3526,8 @@
#+ * ShapeKey.value -> value: float "Value of shape key at the current frame"
#+ * ShapeKey.vertex_group -> vertex_group: string "Vertex weight group, to blend with basis shape"
#+ * ShapeKeyBezierPoint.co -> co: float[3] "NO DESCRIPTION"
- + * ShapeKeyBezierPoint.handle_1_co -> handle_left: float[3] "NO DESCRIPTION"
- + * ShapeKeyBezierPoint.handle_2_co -> handle_right: float[3] "NO DESCRIPTION"
+#ShapeKeyBezierPoint.handle_left -> handle_left: float[3] "NO DESCRIPTION"
+#ShapeKeyBezierPoint.handle_right -> handle_right: float[3] "NO DESCRIPTION"
#+ * ShapeKeyCurvePoint.co -> co: float[3] "NO DESCRIPTION"
#+ * ShapeKeyCurvePoint.tilt -> tilt: float "NO DESCRIPTION"
#+ * ShapeKeyPoint.co -> co: float[3] "NO DESCRIPTION"
@@ -3535,7 +3535,7 @@
#+ * SmokeDomainSettings.amplify -> amplify: int "Enhance the resolution of smoke by this factor using noise"
#TODO BETTER NAME * SmokeDomainSettings.beta -> beta: float "Higher value results in faster rising smoke"
+ * SmokeDomainSettings.smoke_domain_colli -> collision_extents: enum "Selects which domain border will be treated as collision object."
- + * SmokeDomainSettings.coll_group -> collision_group: pointer "Limit collisions to this group"
+#SmokeDomainSettings.collision_group -> collision_group: pointer "Limit collisions to this group"
#+ * SmokeDomainSettings.dissolve_speed -> dissolve_speed: int "Dissolve Speed"
#+ * SmokeDomainSettings.eff_group -> eff_group: pointer "Limit effectors to this group"
#+ * SmokeDomainSettings.effector_weights -> effector_weights: pointer, "(read-only)"
@@ -3842,9 +3842,9 @@
+ * TextMarker.start -> character_index_start: int, "(read-only) Start position of the marker in the line"
#+ * TextMarker.color -> color: float[4] "Color to display the marker with"
#+ * TextMarker.group -> group: int, "(read-only)"
- + * TextMarker.temporary -> is_temporary: boolean, "(read-only) Marker is temporary"
+#TextMarker.is_temporary -> is_temporary: boolean, "(read-only) Marker is temporary"
#+ * TextMarker.line -> line: int, "(read-only) Line in which the marker is located"
- + * TextMarker.edit_all -> use_edit_all: boolean, "(read-only) Edit all markers of the same group as one"
+#TextMarker.use_edit_all -> use_edit_all: boolean, "(read-only) Edit all markers of the same group as one"
#+ * TextureSlot.blend_type -> blend_type: enum "NO DESCRIPTION"
#+ * TextureSlot.color -> color: float[3] "The default color for textures that dont return RGB"
#+ * TextureSlot.default_value -> default_value: float "Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard"
@@ -4602,4 +4602,4 @@
+ * WorldStarsSettings.color_randomization -> color_random: float "Randomize star colors"
+ * WorldStarsSettings.min_distance -> distance_min: float "Minimum distance to the camera for stars"
#+ * WorldStarsSettings.size -> size: float "Average screen dimension of stars"
-#+ * WorldStarsSettings.use_stars -> use_stars: boolean "Enable starfield generation[651149 refs]"
+#+ * WorldStarsSettings.use_stars -> use_stars: boolean "Enable starfield generation[651157 refs]"