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authorCampbell Barton <ideasman42@gmail.com>2010-08-19 21:31:10 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-19 21:31:10 +0400
commitfedde2f8e33bfdb7e8e8faea9c8f09cf7c652dad (patch)
treeb397775c5df18fcbc587dfacd2987c65508afcd1 /source/blender/makesrna/rna_cleanup/rna_properties.txt
parent7c98860a0daa9bb7eae8be19d2f7bcdb2ce2519f (diff)
rna rename Spline/Curve/Text3D
Diffstat (limited to 'source/blender/makesrna/rna_cleanup/rna_properties.txt')
-rw-r--r--source/blender/makesrna/rna_cleanup/rna_properties.txt56
1 files changed, 28 insertions, 28 deletions
diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt
index 7d5bc5a9570..b94069c27c4 100644
--- a/source/blender/makesrna/rna_cleanup/rna_properties.txt
+++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt
@@ -1101,7 +1101,7 @@
#+ * ID|Brush.size -> size: int "Radius of the brush in pixels"
#+ * ID|Brush.smooth_stroke_factor -> smooth_stroke_factor: float "Higher values give a smoother stroke"
#+ * ID|Brush.smooth_stroke_radius -> smooth_stroke_radius: int "Minimum distance from last point before stroke continues"
-#+ * ID|Brush.spacing -> spacing: int "Spacing between brush daubs as a percentage of brush diameter"
+#ID|Brush.spacing -> spacing: int "Spacing between brush daubs as a percentage of brush diameter"
#+ * ID|Brush.strength -> strength: float "How powerful the effect of the brush is when applied"
#+ * ID|Brush.stroke_method -> stroke_method: enum "NO DESCRIPTION"
#+ * ID|Brush.texture -> texture: pointer "NO DESCRIPTION"
@@ -1171,7 +1171,7 @@
#+ * ID|Curve.extrude -> extrude: float "Amount of curve extrusion when not using a bevel object"
#+ * ID|Curve.materials -> materials: collection, "(read-only)"
+ * ID|Curve.width -> offset: float "Scale the original width (1.0) based on given factor"
- + * ID|Curve.path_length -> path_duration: int "The number of frames that are needed to traverse the path, defining the maximum value for the Evaluation Time setting"
+#ID|Curve.path_duration -> path_duration: int "The number of frames that are needed to traverse the path, defining the maximum value for the Evaluation Time setting"
#+ * ID|Curve.render_resolution_u -> render_resolution_u: int "Surface resolution in U direction used while rendering. Zero skips this property"
#+ * ID|Curve.render_resolution_v -> render_resolution_v: int "Surface resolution in V direction used while rendering. Zero skips this property"
#+ * ID|Curve.resolution_u -> resolution_u: int "Surface resolution in U direction"
@@ -1181,24 +1181,24 @@
#ID|Curve.show_normal_face -> show_normal_face: boolean "Display 3D curve normals in editmode"
#+ * ID|Curve.splines -> splines: collection, "(read-only) Collection of splines in this curve data object"
#+ * ID|Curve.taper_object -> taper_object: pointer "Curve object name that defines the taper (width)"
- ID|Curve.texspace_loc -> texspace_location: float[3] "Texture space location"
+#ID|Curve.texspace_location -> texspace_location: float[3] "Texture space location"
#+ * ID|Curve.texspace_size -> texspace_size: float[3] "Texture space size"
#+ * ID|Curve.twist_mode -> twist_mode: enum "The type of tilt calculation for 3D Curves"
#+ * ID|Curve.twist_smooth -> twist_smooth: float "Smoothing iteration for tangents"
- + * ID|Curve.auto_texspace -> use_auto_texspace: boolean "Adjusts active objects texture space automatically when transforming object"
+#ID|Curve.use_auto_texspace -> use_auto_texspace: boolean "Adjusts active objects texture space automatically when transforming object"
#+ * ID|Curve.use_deform_bounds -> use_deform_bounds: boolean "Use the mesh bounds to clamp the deformation"
- + * ID|Curve.back -> use_fill_back: boolean "Draw filled back for extruded/beveled curves"
- + * ID|Curve.use_deform_fill -> use_fill_deform: boolean "Fill curve after applying deformation"
- + * ID|Curve.front -> use_fill_front: boolean "Draw filled front for extruded/beveled curves"
- + * ID|Curve.map_along_length -> use_map_on_length: boolean "Generate texture mapping coordinates following the curve direction, rather than the local bounding box"
+#ID|Curve.use_fill_back -> use_fill_back: boolean "Draw filled back for extruded/beveled curves"
+#ID|Curve.use_fill_deform -> use_fill_deform: boolean "Fill curve after applying deformation"
+#ID|Curve.use_fill_front -> use_fill_front: boolean "Draw filled front for extruded/beveled curves"
+#ID|Curve.use_map_on_length -> use_map_on_length: boolean "Generate texture mapping coordinates following the curve direction, rather than the local bounding box"
#+ * ID|Curve.use_path -> use_path: boolean "Enable the curve to become a translation path"
#+ * ID|Curve.use_path_follow -> use_path_follow: boolean "Make curve path children to rotate along the path"
#+ * ID|Curve.use_radius -> use_radius: boolean "Option for paths: apply the curve radius with path following it and deforming"
#+ * ID|Curve.use_stretch -> use_stretch: boolean "Option for curve-deform: makes deformed child to stretch along entire path"
#+ * ID|Curve.use_time_offset -> use_time_offset: boolean "Children will use TimeOffs value as path distance offset"
- + * ID|Curve|SurfaceCurve.map_along_length -> use_map_on_length: boolean "Generate texture mapping coordinates following the curve direction, rather than the local bounding box"
+#ID|Curve|SurfaceCurve.use_map_on_length -> use_map_on_length: boolean "Generate texture mapping coordinates following the curve direction, rather than the local bounding box"
#MAKE COLLECTION ATTR * ID|Curve|TextCurve.active_textbox -> active_textbox: int "NO DESCRIPTION"
- + * ID|Curve|TextCurve.spacemode -> align: enum "Text align from the object center"
+#ID|Curve|TextCurve.align -> align: enum "Text align from the object center"
#+ * ID|Curve|TextCurve.body -> body: string "contents of this text object"
#+ * ID|Curve|TextCurve.body_format -> body_format: collection, "(read-only) Stores the style of each character"
#+ * ID|Curve|TextCurve.edit_format -> edit_format: pointer, "(read-only) Editing settings character formatting"
@@ -1208,16 +1208,16 @@
#+ * ID|Curve|TextCurve.offset_x -> offset_x: float "Horizontal offset from the object origin"
#+ * ID|Curve|TextCurve.offset_y -> offset_y: float "Vertical offset from the object origin"
#+ * ID|Curve|TextCurve.shear -> shear: float "Italic angle of the characters"
- + * ID|Curve|TextCurve.text_size -> size: float "NO DESCRIPTION"
+#ID|Curve|TextCurve.size -> size: float "NO DESCRIPTION"
#+ * ID|Curve|TextCurve.small_caps_scale -> small_caps_scale: float "Scale of small capitals"
- + * ID|Curve|TextCurve.spacing -> space_character: float "NO DESCRIPTION"
- + * ID|Curve|TextCurve.line_dist -> space_line: float "NO DESCRIPTION"
- + * ID|Curve|TextCurve.word_spacing -> space_word: float "NO DESCRIPTION"
+#ID|Curve|TextCurve.space_character -> space_character: float "NO DESCRIPTION"
+#ID|Curve|TextCurve.space_line -> space_line: float "NO DESCRIPTION"
+#ID|Curve|TextCurve.space_word -> space_word: float "NO DESCRIPTION"
#ID|Curve|TextCurve.text_boxes -> text_boxes: collection, "(read-only)"
- + * ID|Curve|TextCurve.ul_height -> underline_height: float "NO DESCRIPTION"
- + * ID|Curve|TextCurve.ul_position -> underline_position: float "Vertical position of underline"
- + * ID|Curve|TextCurve.fast -> use_fast_edit: boolean "Dont fill polygons while editing"
- + * ID|Curve|TextCurve.map_along_length -> use_map_on_length: boolean "Generate texture mapping coordinates following the curve direction, rather than the local bounding box"
+#ID|Curve|TextCurve.underline_height -> underline_height: float "NO DESCRIPTION"
+#ID|Curve|TextCurve.underline_position -> underline_position: float "Vertical position of underline"
+#ID|Curve|TextCurve.use_fast_edit -> use_fast_edit: boolean "Dont fill polygons while editing"
+#ID|Curve|TextCurve.use_map_on_length -> use_map_on_length: boolean "Generate texture mapping coordinates following the curve direction, rather than the local bounding box"
#+ * ID|GreasePencil.draw_mode -> draw_mode: enum "NO DESCRIPTION"
#+ * ID|GreasePencil.layers -> layers: collection, "(read-only)"
#+ * ID|GreasePencil.use_stroke_endpoints -> use_stroke_endpoints: boolean "Only use the first and last parts of the stroke for snapping"
@@ -1458,14 +1458,14 @@
#ID|Mesh.show_normal_vertex -> show_normal_vertex: boolean "Displays vertex normals as lines"
#+ * ID|Mesh.sticky -> sticky: collection, "(read-only) Sticky texture coordinates"
#+ * ID|Mesh.texco_mesh -> texco_mesh: pointer "Derive texture coordinates from another mesh"
- + * ID|Mesh.texspace_loc -> texspace_location: float[3] "Texture space location"
+#ID|Mesh.texspace_location -> texspace_location: float[3] "Texture space location"
#+ * ID|Mesh.texspace_size -> texspace_size: float[3] "Texture space size"
#+ * ID|Mesh.texture_mesh -> texture_mesh: pointer "Use another mesh for texture indices (vertex indices must be aligned)"
#+ * ID|Mesh.total_edge_sel -> total_edge_sel: int, "(read-only) Selected edge count in editmode"
#+ * ID|Mesh.total_face_sel -> total_face_sel: int, "(read-only) Selected face count in editmode"
#+ * ID|Mesh.total_vert_sel -> total_vert_sel: int, "(read-only) Selected vertex count in editmode"
+ * ID|Mesh.autosmooth -> use_auto_smooth: boolean "Treats all set-smoothed faces with angles less than the specified angle as smooth during render"
- + * ID|Mesh.auto_texspace -> use_auto_texspace: boolean "Adjusts active objects texture space automatically when transforming object"
+#ID|Mesh.use_auto_texspace -> use_auto_texspace: boolean "Adjusts active objects texture space automatically when transforming object"
#+ * ID|Mesh.use_mirror_topology -> use_mirror_topology: boolean "Use topology based mirroring"
#+ * ID|Mesh.use_mirror_x -> use_mirror_x: boolean "X Axis mirror editing"
#+ * ID|Mesh.use_paint_mask -> use_paint_mask: boolean "Face selection masking for painting"
@@ -1482,11 +1482,11 @@
#+ * ID|MetaBall.materials -> materials: collection, "(read-only)"
+ * ID|MetaBall.render_size -> render_resolution: float "Polygonization resolution in rendering"
+ * ID|MetaBall.wire_size -> resolution: float "Polygonization resolution in the 3D viewport"
- + * ID|MetaBall.texspace_loc -> texspace_location: float[3] "Texture space location"
+#ID|MetaBall.texspace_location -> texspace_location: float[3] "Texture space location"
#+ * ID|MetaBall.texspace_size -> texspace_size: float[3] "Texture space size"
#+ * ID|MetaBall.threshold -> threshold: float "Influence of meta elements"
#ID|MetaBall.update_method -> update_method: enum "Metaball edit update behavior"
- + * ID|MetaBall.auto_texspace -> use_auto_texspace: boolean "Adjusts active objects texture space automatically when transforming object"
+#ID|MetaBall.use_auto_texspace -> use_auto_texspace: boolean "Adjusts active objects texture space automatically when transforming object"
#+ * ID|NodeTree.animation_data -> animation_data: pointer, "(read-only) Animation data for this datablock"
#+ * ID|NodeTree.grease_pencil -> grease_pencil: pointer "Grease Pencil datablock"
#+ * ID|NodeTree.nodes -> nodes: collection, "(read-only)"
@@ -3807,12 +3807,12 @@
#+ * Spline.resolution_v -> resolution_v: int "Surface subdivisions per segment"
#+ * Spline.tilt_interpolation -> tilt_interpolation: enum "The type of tilt interpolation for 3D, Bezier curves"
#+ * Spline.type -> type: enum "The interpolation type for this curve element"
- + * Spline.bezier_u -> use_bezier_u: boolean "Make this nurbs curve or surface act like a bezier spline in the U direction (Order U must be 3 or 4, Cyclic U must be disabled)"
- + * Spline.bezier_v -> use_bezier_v: boolean "Make this nurbs surface act like a bezier spline in the V direction (Order V must be 3 or 4, Cyclic V must be disabled)"
- + * Spline.cyclic_u -> use_cyclic_u: boolean "Make this curve or surface a closed loop in the U direction"
- + * Spline.cyclic_v -> use_cyclic_v: boolean "Make this surface a closed loop in the V direction"
- + * Spline.endpoint_u -> use_endpoint_u: boolean "Make this nurbs curve or surface meet the endpoints in the U direction (Cyclic U must be disabled)"
- + * Spline.endpoint_v -> use_endpoint_v: boolean "Make this nurbs surface meet the endpoints in the V direction (Cyclic V must be disabled)"
+#Spline.use_bezier_u -> use_bezier_u: boolean "Make this nurbs curve or surface act like a bezier spline in the U direction (Order U must be 3 or 4, Cyclic U must be disabled)"
+#Spline.use_bezier_v -> use_bezier_v: boolean "Make this nurbs surface act like a bezier spline in the V direction (Order V must be 3 or 4, Cyclic V must be disabled)"
+#Spline.use_cyclic_u -> use_cyclic_u: boolean "Make this curve or surface a closed loop in the U direction"
+#Spline.use_cyclic_v -> use_cyclic_v: boolean "Make this surface a closed loop in the V direction"
+#Spline.use_endpoint_u -> use_endpoint_u: boolean "Make this nurbs curve or surface meet the endpoints in the U direction (Cyclic U must be disabled)"
+#Spline.use_endpoint_v -> use_endpoint_v: boolean "Make this nurbs surface meet the endpoints in the V direction (Cyclic V must be disabled)"
#Spline.use_smooth -> use_smooth: boolean "Smooth the normals of the surface or beveled curve"
#+ * SplinePoint.co -> co: float[4] "Point coordinates"
#+ * SplinePoint.hide -> hide: boolean "Visibility status"