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authorCampbell Barton <ideasman42@gmail.com>2010-08-18 11:45:32 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-18 11:45:32 +0400
commit513a907730e28f2c6da6ea7b1c94addd3d581d96 (patch)
tree79ca62ec641f473d0d40052ed89ab53420cb5bb4 /source/blender/makesrna/rna_cleanup
parent7da5d9faec9f6ad170c5c77fe9b59deba6a2acab (diff)
rna rename Bone and Text changes
Diffstat (limited to 'source/blender/makesrna/rna_cleanup')
-rw-r--r--source/blender/makesrna/rna_cleanup/rna_properties.txt40
1 files changed, 20 insertions, 20 deletions
diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt
index ce575d0bd73..ac3ed5ca383 100644
--- a/source/blender/makesrna/rna_cleanup/rna_properties.txt
+++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt
@@ -293,7 +293,7 @@
#+ * Bone.head_radius -> head_radius: float "Radius of head of bone (for Envelope deform only)"
#+ * Bone.hide -> hide: boolean "Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)"
#+ * Bone.hide_select -> hide_select: boolean "Bone is able to be selected"
- + * Bone.layer -> layers: boolean[32] "Layers bone exists in"
+#Bone.layers -> layers: boolean[32] "Layers bone exists in"
#+ * Bone.matrix -> matrix: float[9] "3x3 bone matrix"
#+ * Bone.matrix_local -> matrix_local: float[16] "4x4 bone matrix relative to armature"
#+ * Bone.name -> name: string "NO DESCRIPTION"
@@ -303,13 +303,13 @@
#+ * Bone.tail -> tail: float[3] "Location of tail end of the bone"
#+ * Bone.tail_local -> tail_local: float[3] "Location of tail end of the bone relative to armature"
#+ * Bone.tail_radius -> tail_radius: float "Radius of tail of bone (for Envelope deform only)"
- + * Bone.connected -> use_connect: boolean, "(read-only) When bone has a parent, bones head is struck to the parents tail"
- + * Bone.cyclic_offset -> use_cyclic_offset: boolean "When bone doesnt have a parent, it receives cyclic offset effects"
- + * Bone.deform -> use_deform: boolean "Bone does not deform any geometry"
- + * Bone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean "When deforming bone, multiply effects of Vertex Group weights with Envelope influence"
- + * Bone.hinge -> use_hinge: boolean "Bone inherits rotation or scale from parent bone"
- + * Bone.inherit_scale -> use_inherit_scale: boolean "Bone inherits scaling from parent bone"
- + * Bone.local_location -> use_local_location: boolean "Bone location is set in local space"
+#Bone.use_connect -> use_connect: boolean, "(read-only) When bone has a parent, bones head is struck to the parents tail"
+#Bone.use_cyclic_offset -> use_cyclic_offset: boolean "When bone doesnt have a parent, it receives cyclic offset effects"
+#Bone.use_deform -> use_deform: boolean "Bone does not deform any geometry"
+#Bone.use_envelope_multiply -> use_envelope_multiply: boolean "When deforming bone, multiply effects of Vertex Group weights with Envelope influence"
+#Bone.use_hinge -> use_hinge: boolean "Bone inherits rotation or scale from parent bone"
+#Bone.use_inherit_scale -> use_inherit_scale: boolean "Bone inherits scaling from parent bone"
+#Bone.use_local_location -> use_local_location: boolean "Bone location is set in local space"
#+ * BoneGroup.color_set -> color_set: enum "Custom color set to use"
#+ * BoneGroup.colors -> colors: pointer, "(read-only) Copy of the colors associated with the groups color set"
#+ * BoneGroup.name -> name: string "NO DESCRIPTION"
@@ -669,7 +669,7 @@
#+ * EditBone.head_radius -> head_radius: float "Radius of head of bone (for Envelope deform only)"
#+ * EditBone.hide -> hide: boolean "Bone is not visible when in Edit Mode"
#+ * EditBone.hide_select -> hide_select: boolean "Bone is able to be selected"
- + * EditBone.layer -> layers: boolean[32] "Layers bone exists in"
+#EditBone.layers -> layers: boolean[32] "Layers bone exists in"
#+ * EditBone.lock -> lock: boolean "Bone is not able to be transformed when in Edit Mode"
#+ * EditBone.matrix -> matrix: float[16], "(read-only) Read-only matrix calculated from the roll (armature space)"
#+ * EditBone.name -> name: string "NO DESCRIPTION"
@@ -681,13 +681,13 @@
#EditBone.show_wire -> show_wire: boolean "Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes"
#+ * EditBone.tail -> tail: float[3] "Location of tail end of the bone"
#+ * EditBone.tail_radius -> tail_radius: float "Radius of tail of bone (for Envelope deform only)"
- + * EditBone.connected -> use_connect: boolean "When bone has a parent, bones head is struck to the parents tail"
- + * EditBone.cyclic_offset -> use_cyclic_offset: boolean "When bone doesnt have a parent, it receives cyclic offset effects"
- + * EditBone.deform -> use_deform: boolean "Bone does not deform any geometry"
- + * EditBone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean "When deforming bone, multiply effects of Vertex Group weights with Envelope influence"
- + * EditBone.hinge -> use_hinge: boolean "Bone inherits rotation or scale from parent bone"
- + * EditBone.inherit_scale -> use_inherit_scale: boolean "Bone inherits scaling from parent bone"
- + * EditBone.local_location -> use_local_location: boolean "Bone location is set in local space"
+#EditBone.use_connect -> use_connect: boolean "When bone has a parent, bones head is struck to the parents tail"
+#EditBone.use_cyclic_offset -> use_cyclic_offset: boolean "When bone doesnt have a parent, it receives cyclic offset effects"
+#EditBone.use_deform -> use_deform: boolean "Bone does not deform any geometry"
+#EditBone.use_envelope_multiply -> use_envelope_multiply: boolean "When deforming bone, multiply effects of Vertex Group weights with Envelope influence"
+#EditBone.use_hinge -> use_hinge: boolean "Bone inherits rotation or scale from parent bone"
+#EditBone.use_inherit_scale -> use_inherit_scale: boolean "Bone inherits scaling from parent bone"
+#EditBone.use_local_location -> use_local_location: boolean "Bone location is set in local space"
#+ * EffectorWeights.all -> all: float "All effectors weight"
+ * EffectorWeights.do_growing_hair -> apply_to_hair_growing: boolean "Use force fields when growing hair"
#+ * EffectorWeights.boid -> boid: float "Boid effector weight"
@@ -1064,7 +1064,7 @@
#+ * ID|Armature.ghost_size -> ghost_size: int "Frame step for Ghosts (not for On Keyframes Onion-skinning method)"
#+ * ID|Armature.ghost_step -> ghost_step: int "Number of frame steps on either side of current frame to show as ghosts (only for Around Current Frame Onion-skinning method)"
#+ * ID|Armature.ghost_type -> ghost_type: enum "Method of Onion-skinning for active Action"
- + * ID|Armature.layer -> layers: boolean[32] "Armature layer visibility"
+#ID|Armature.layers -> layers: boolean[32] "Armature layer visibility"
+ * ID|Armature.layer_protection -> layers_protected: boolean[32] "Protected layers in Proxy Instances are restored to Proxy settings on file reload and undo"
#+ * ID|Armature.pose_position -> pose_position: enum "Show armature in binding pose or final posed state"
#ID|Armature.show_axes -> show_axes: boolean "Draw bone axes"
@@ -1780,8 +1780,8 @@
#ID|Text.is_modified -> is_modified: boolean, "(read-only) Text file on disk is different than the one in memory"
#+ * ID|Text.lines -> lines: collection, "(read-only) Lines of text"
#+ * ID|Text.markers -> markers: collection, "(read-only) Text markers highlighting part of the text"
- + * ID|Text.selection_end_character -> select_end_character: int, "(read-only) Index of character after end of selection in the selection end line"
- + * ID|Text.selection_end_line -> select_end_line: pointer, "(read-only) End line of selection"
+#ID|Text.select_end_character -> select_end_character: int, "(read-only) Index of character after end of selection in the selection end line"
+#ID|Text.select_end_line -> select_end_line: pointer, "(read-only) End line of selection"
#+ * ID|Text.use_module -> use_module: boolean "Register this text as a module on loading, Text name must end with .py"
#ID|Text.use_tabs_as_spaces -> use_tabs_as_spaces: boolean "Automatically converts all new tabs into spaces"
#+ * ID|Texture.animation_data -> animation_data: pointer, "(read-only) Animation data for this datablock"
@@ -4602,4 +4602,4 @@
+ * WorldStarsSettings.color_randomization -> color_random: float "Randomize star colors"
+ * WorldStarsSettings.min_distance -> distance_min: float "Minimum distance to the camera for stars"
#+ * WorldStarsSettings.size -> size: float "Average screen dimension of stars"
-#+ * WorldStarsSettings.use_stars -> use_stars: boolean "Enable starfield generation[651157 refs]"
+#+ * WorldStarsSettings.use_stars -> use_stars: boolean "Enable starfield generation[651149 refs]"