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authorCampbell Barton <ideasman42@gmail.com>2010-08-23 15:04:43 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-23 15:04:43 +0400
commite056a03fe4b4b6717e078a13724b1c968f66634a (patch)
tree8ca826f01d50da6905672f48dc898d325cfdb90e /source/blender/makesrna/rna_cleanup
parent9993a652b150a0a23bf527dbf12100f5b8cd1955 (diff)
- rename mesh UV and VertexColor add functions
mesh.add_vertex_color() -> vcol = mesh.vertex_colors.new(name) mesh.add_uv_texture() -> uvtex = mesh.uv_textures.new(name) - pose.active_bone_group -> pose.bone_groups.active, same for UV&vcol layers, keying sets, key configs
Diffstat (limited to 'source/blender/makesrna/rna_cleanup')
-rw-r--r--source/blender/makesrna/rna_cleanup/rna_properties.txt32
1 files changed, 13 insertions, 19 deletions
diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt
index 87e0021bd5c..92adbf4373e 100644
--- a/source/blender/makesrna/rna_cleanup/rna_properties.txt
+++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt
@@ -313,6 +313,7 @@
#+ * BoneGroup.color_set -> color_set: enum "Custom color set to use"
#+ * BoneGroup.colors -> colors: pointer, "(read-only) Copy of the colors associated with the groups color set"
#+ * BoneGroup.name -> name: string "NO DESCRIPTION"
+#BoneGroups.active -> active: pointer "Active bone group for this pose"
#+ * ClothCollisionSettings.collision_quality -> collision_quality: int "How many collision iterations should be done. (higher is better quality but slower)"
#ClothCollisionSettings.distance_min -> distance_min: float "Minimum distance between collision objects before collision response takes in"
#+ * ClothCollisionSettings.friction -> friction: float "Friction force if a collision happened. (higher = less movement)"
@@ -1430,9 +1431,7 @@
#ID|Material.use_vertex_color_light -> use_vertex_color_light: boolean "Add vertex colors as additional lighting"
#ID|Material.use_vertex_color_paint -> use_vertex_color_paint: boolean "Replaces object base color with vertex colors (multiplies with texture face face assigned textures)"
#+ * ID|Material.volume -> volume: pointer, "(read-only) Volume settings for the material"
-#+ * ID|Mesh.active_uv_texture -> active_uv_texture: pointer "Active UV texture"
#+ * ID|Mesh.active_uv_texture_index -> active_uv_texture_index: int "Active UV texture index"
-#+ * ID|Mesh.active_vertex_color -> active_vertex_color: pointer "Active vertex color layer"
#+ * ID|Mesh.active_vertex_color_index -> active_vertex_color_index: int "Active vertex color index"
#+ * ID|Mesh.animation_data -> animation_data: pointer, "(read-only) Animation data for this datablock"
#ID|Mesh.auto_smooth_angle -> auto_smooth_angle: int "Defines maximum angle between face normals that Auto Smooth will operate on"
@@ -1721,7 +1720,6 @@
#ID|ParticleSettings.use_whole_group -> use_whole_group: boolean "Use whole group at once"
#+ * ID|ParticleSettings.userjit -> userjit: int "Emission locations / face (0 = automatic)"
#+ * ID|ParticleSettings.virtual_parents -> virtual_parents: float "Relative amount of virtual parents"
-#+ * ID|Scene.active_keying_set -> active_keying_set: pointer "Active Keying Set used to insert/delete keyframes"
#+ * ID|Scene.active_keying_set_index -> active_keying_set_index: int "Current Keying Set index (negative for builtin and positive for absolute)"
#+ * ID|Scene.animation_data -> animation_data: pointer, "(read-only) Animation data for this datablock"
#ID|Scene.audio_distance_model -> audio_distance_model: enum "Distance model for distance attenuation calculation"
@@ -1895,8 +1893,6 @@
#ID|Texture|WoodTexture.wood_type -> wood_type: enum "NO DESCRIPTION"
#+ * ID|VectorFont.filepath -> filepath: string, "(read-only)"
#+ * ID|VectorFont.packed_file -> packed_file: pointer, "(read-only)"
-#TODO, move into collectin * ID|WindowManager.active_keyconfig -> active_keyconfig: pointer "NO DESCRIPTION"
-#+ * ID|WindowManager.default_keyconfig -> default_keyconfig: pointer, "(read-only)"
#+ * ID|WindowManager.keyconfigs -> keyconfigs: collection, "(read-only) Registered key configurations"
#+ * ID|WindowManager.operators -> operators: collection, "(read-only) Operator registry"
#+ * ID|WindowManager.windows -> windows: collection, "(read-only) Open windows"
@@ -1940,6 +1936,8 @@
#KeyConfig.is_user_defined -> is_user_defined: boolean, "(read-only) Indicates that a keyconfig was defined by the user"
#+ * KeyConfig.keymaps -> keymaps: collection, "(read-only) Key maps configured as part of this configuration"
#+ * KeyConfig.name -> name: string "Name of the key configuration"
+#KeyConfigurations.active -> active: pointer "Active wm KeyConfig"
+#KeyConfigurations.default -> default: pointer, "(read-only)"
#KeyMap.is_modal -> is_modal: boolean, "(read-only) Indicates that a keymap is used for translate modal events for an operator"
#KeyMap.is_user_defined -> is_user_defined: boolean "Keymap is defined by the user"
#+ * KeyMap.items -> items: collection, "(read-only) Items in the keymap, linking an operator to an input event"
@@ -1974,7 +1972,6 @@
#+ * Keyframe.select_left_handle -> select_left_handle: boolean "Handle 1 selection status"
#+ * Keyframe.select_right_handle -> select_right_handle: boolean "Handle 2 selection status"
#+ * Keyframe.type -> type: enum "The type of keyframe"
-#TODO MOVE TO COLLECTION * KeyingSet.active_path -> active_path: pointer "Active Keying Set used to insert/delete keyframes"
#+ * KeyingSet.active_path_index -> active_path_index: int "Current Keying Set index"
#KeyingSet.is_path_absolute -> is_path_absolute: boolean, "(read-only) Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info)"
#+ * KeyingSet.name -> name: string "NO DESCRIPTION"
@@ -1998,6 +1995,8 @@
#KeyingSetPath.use_insertkey_needed -> use_insertkey_needed: boolean "Only insert keyframes where theyre needed in the relevant F-Curves"
#KeyingSetPath.use_insertkey_visual -> use_insertkey_visual: boolean "Insert keyframes based on visual transforms"
#KeyingSetPath.use_insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean "Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis"
+#KeyingSetPaths.active -> active: pointer "Active Keying Set used to insert/delete keyframes"
+#KeyingSets.active -> active: pointer "Active Keying Set used to insert/delete keyframes"
#+ * LampSkySettings.atmosphere_distance_factor -> atmosphere_distance_factor: float "Multiplier to convert blender units to physical distance"
#+ * LampSkySettings.atmosphere_extinction -> atmosphere_extinction: float "Extinction scattering contribution factor"
#+ * LampSkySettings.atmosphere_inscattering -> atmosphere_inscattering: float "Scatter contribution factor"
@@ -2062,13 +2061,13 @@
#MaterialHalo.line_count -> line_count: int "Sets the number of star shaped lines rendered over the halo"
#MaterialHalo.ring_count -> ring_count: int "Sets the number of rings rendered over the halo"
#+ * MaterialHalo.seed -> seed: int "Randomizes ring dimension and line location"
-#MaterialHalo.show_shaded -> show_shaded: boolean "Lets halo receive light and shadows from external objects"
#+ * MaterialHalo.size -> size: float "Sets the dimension of the halo"
#MaterialHalo.star_tip_count -> star_tip_count: int "Sets the number of points on the star shaped halo"
#MaterialHalo.use_extreme_alpha -> use_extreme_alpha: boolean "Uses extreme alpha"
#MaterialHalo.use_flare_mode -> use_flare_mode: boolean "Renders halo as a lensflare"
#MaterialHalo.use_lines -> use_lines: boolean "Renders star shaped lines over halo"
#MaterialHalo.use_ring -> use_ring: boolean "Renders rings over halo"
+#MaterialHalo.use_shaded -> use_shaded: boolean "Lets halo receive light and shadows from external objects"
#MaterialHalo.use_soft -> use_soft: boolean "Softens the edges of halos at intersections with other geometry"
#MaterialHalo.use_star -> use_star: boolean "Renders halo as a star"
#MaterialHalo.use_texture -> use_texture: boolean "Gives halo a texture"
@@ -2218,6 +2217,7 @@
#+ * MeshVertex.index -> index: int, "(read-only) Index number of the vertex"
#+ * MeshVertex.normal -> normal: float[3] "Vertex Normal"
#+ * MeshVertex.select -> select: boolean "NO DESCRIPTION"
+#MetaBallElements.active -> active: pointer, "(read-only) Last selected element"
#MetaElement.co -> co: float[3] "NO DESCRIPTION"
#+ * MetaElement.hide -> hide: boolean "Hide element"
#+ * MetaElement.radius -> radius: float "NO DESCRIPTION"
@@ -2392,10 +2392,10 @@
#+ * Modifier|SmokeModifier.flow_settings -> flow_settings: pointer, "(read-only)"
#Modifier|SmokeModifier.smoke_type -> smoke_type: enum "NO DESCRIPTION"
#+ * Modifier|SmoothModifier.factor -> factor: float "NO DESCRIPTION"
-#Modifier|SmoothModifier.ise_x -> ise_x: boolean "NO DESCRIPTION"
-#Modifier|SmoothModifier.ise_y -> ise_y: boolean "NO DESCRIPTION"
-#Modifier|SmoothModifier.ise_z -> ise_z: boolean "NO DESCRIPTION"
#Modifier|SmoothModifier.iterations -> iterations: int "NO DESCRIPTION"
+#Modifier|SmoothModifier.use_x -> use_x: boolean "NO DESCRIPTION"
+#Modifier|SmoothModifier.use_y -> use_y: boolean "NO DESCRIPTION"
+#Modifier|SmoothModifier.use_z -> use_z: boolean "NO DESCRIPTION"
#+ * Modifier|SmoothModifier.vertex_group -> vertex_group: string "Vertex group name"
#+ * Modifier|SoftBodyModifier.point_cache -> point_cache: pointer, "(read-only)"
#+ * Modifier|SoftBodyModifier.settings -> settings: pointer, "(read-only)"
@@ -2879,7 +2879,6 @@
#+ * PointDensity.turbulence_strength -> turbulence_strength: float "NO DESCRIPTION"
#PointDensity.use_turbulence -> use_turbulence: boolean "Add directed noise to the density at render-time"
#PointDensity.vertex_cache_space -> vertex_cache_space: enum "Co-ordinate system to cache vertices in"
-#+ * Pose.active_bone_group -> active_bone_group: pointer "Active bone group for this pose"
#+ * Pose.active_bone_group_index -> active_bone_group_index: int "Active index in bone groups array"
#+ * Pose.animation_visualisation -> animation_visualisation: pointer, "(read-only) Animation data for this datablock"
#+ * Pose.bone_groups -> bone_groups: collection, "(read-only) Groups of the bones"
@@ -3066,9 +3065,6 @@
#+ * RenderSettings.edge_color -> edge_color: float[3] "NO DESCRIPTION"
#+ * RenderSettings.edge_threshold -> edge_threshold: int "Threshold for drawing outlines on geometry edges"
#+ * RenderSettings.engine -> engine: enum "Engine to use for rendering"
-#RenderSettings.exr_codec -> exr_codec: enum "Codec settings for OpenEXR"
-#RenderSettings.exr_preview -> exr_preview: boolean "When rendering animations, save JPG preview images in same directory"
-#RenderSettings.exr_zbuf -> exr_zbuf: boolean "Save the z-depth per pixel (32 bit unsigned int zbuffer)"
#+ * RenderSettings.field_order -> field_order: enum "Order of video fields. Select which lines get rendered first, to create smooth motion for TV output"
#+ * RenderSettings.file_extension -> file_extension: string, "(read-only) The file extension used for saving renders"
#+ * RenderSettings.file_format -> file_format: enum "File format to save the rendered images as"
@@ -3079,9 +3075,6 @@
#+ * RenderSettings.fps_base -> fps_base: float "Framerate base"
#RenderSettings.has_multiple_engines -> has_multiple_engines: boolean, "(read-only) More than one rendering engine is available"
#+ * RenderSettings.is_movie_format -> is_movie_format: boolean, "(read-only) When true the format is a movie"
-#RenderSettings.jpeg2k_depth -> jpeg2k_depth: enum "Bit depth per channel"
-#RenderSettings.jpeg2k_preset -> jpeg2k_preset: enum "Use a DCI Standard preset for saving jpeg2000"
-#RenderSettings.jpeg2k_ycc -> jpeg2k_ycc: boolean "Save luminance-chrominance-chrominance channels instead of RGB colors"
#+ * RenderSettings.layers -> layers: collection, "(read-only)"
#+ * RenderSettings.motion_blur_samples -> motion_blur_samples: int "Number of scene samples to take with motion blur"
#+ * RenderSettings.motion_blur_shutter -> motion_blur_shutter: float "Time taken in frames between shutter open and close"
@@ -3120,7 +3113,6 @@
#RenderSettings.use_crop_to_border -> use_crop_to_border: boolean "Crop the rendered frame to the defined border size"
#RenderSettings.use_edge_enhance -> use_edge_enhance: boolean "Create a toon outline around the edges of geometry"
#+ * RenderSettings.use_envmaps -> use_envmaps: boolean "Calculate environment maps while rendering"
-#RenderSettings.use_exr_half -> use_exr_half: boolean "Use 16 bit floats instead of 32 bit floats per channel"
#RenderSettings.use_fields -> use_fields: boolean "Render image to two fields per frame, for interlaced TV output"
#RenderSettings.use_fields_still -> use_fields_still: boolean "Disable the time difference between fields"
#+ * RenderSettings.use_file_extension -> use_file_extension: boolean "Add the file format extensions to the rendered file name (eg: filename + .jpg)"
@@ -3543,7 +3535,7 @@
#SmokeDomainSettings.collision_extents -> collision_extents: enum "Selects which domain border will be treated as collision object."
#SmokeDomainSettings.collision_group -> collision_group: pointer "Limit collisions to this group"
#+ * SmokeDomainSettings.dissolve_speed -> dissolve_speed: int "Dissolve Speed"
-#+ * SmokeDomainSettings.eff_group -> eff_group: pointer "Limit effectors to this group"
+#SmokeDomainSettings.effector_group -> effector_group: pointer "Limit effectors to this group"
#+ * SmokeDomainSettings.effector_weights -> effector_weights: pointer, "(read-only)"
#+ * SmokeDomainSettings.fluid_group -> fluid_group: pointer "Limit fluid objects to this group"
#+ * SmokeDomainSettings.noise_type -> noise_type: enum "Noise method which is used for creating the high resolution"
@@ -4405,6 +4397,7 @@
+ * UILayout.active -> show_active: boolean "NO DESCRIPTION"
+ * UILayout.enabled -> show_enabled: boolean "When false, this (sub)layout is greyed out."
#+ * UVProjector.object -> object: pointer "Object to use as projector transform"
+#UVTextures.active -> active: pointer "Active UV texture"
#+ * UnitSettings.rotation_units -> rotation_units: enum "Unit to use for displaying/editing rotation values"
#+ * UnitSettings.scale_length -> scale_length: float "Scale to use when converting between blender units and dimensions"
#+ * UnitSettings.system -> system: enum "The unit system to use for button display"
@@ -4561,6 +4554,7 @@
#+ * ValueNodeSocket.name -> name: string, "(read-only) Socket name"
#+ * VectorNodeSocket.default_value -> default_value: float[3] "Default value of the socket when no link is attached"
#+ * VectorNodeSocket.name -> name: string, "(read-only) Socket name"
+#VertexColors.active -> active: pointer "Active vertex color layer"
#+ * VertexGroup.index -> index: int, "(read-only) Index number of the vertex group"
#+ * VertexGroup.name -> name: string "Vertex group name"
#+ * VertexGroupElement.group -> group: int, "(read-only)"