diff options
author | Joseph Eagar <joeedh@gmail.com> | 2011-03-25 03:32:38 +0300 |
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committer | Joseph Eagar <joeedh@gmail.com> | 2011-03-25 03:32:38 +0300 |
commit | d88bb9115f836d8c6516104378683480a2cc64dc (patch) | |
tree | 6b7e5ee3c0218f105f6630ef04f0c4495b389930 /source/blender/modifiers/MOD_modifiertypes.h | |
parent | 8fb3ab5ab21696fa805a00543e608431510c3d48 (diff) |
=bmesh=
Coded a new modifier, "Precision UV Interpolation",
that triangulates, subdivides, then uses brecht's mean
value interpolation to interpolate face data.
Textures on ngon faces get interpolated a bit nicer, in
other words (though concave cases, e.g. 'N', don't work very well).
Diffstat (limited to 'source/blender/modifiers/MOD_modifiertypes.h')
-rw-r--r-- | source/blender/modifiers/MOD_modifiertypes.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/modifiers/MOD_modifiertypes.h b/source/blender/modifiers/MOD_modifiertypes.h index 8486e2b5d29..44d06e3ef47 100644 --- a/source/blender/modifiers/MOD_modifiertypes.h +++ b/source/blender/modifiers/MOD_modifiertypes.h @@ -71,6 +71,7 @@ extern ModifierTypeInfo modifierType_Smoke; extern ModifierTypeInfo modifierType_ShapeKey; extern ModifierTypeInfo modifierType_Solidify; extern ModifierTypeInfo modifierType_Screw; +extern ModifierTypeInfo modifierType_NgonInterp; /* MOD_util.c */ void modifier_type_init(ModifierTypeInfo *types[]); |