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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-02-24 01:07:22 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-02-24 01:07:22 +0400
commitf39c1493916b3f4d4d858c7fe6f5348ba6ccc26d (patch)
tree0b83828200ede697b31bba62d0e87a3346691836 /source/blender/modifiers/intern/MOD_collision.c
parentd7155295bbcfd4606d2fead0d700820d8dc1ffeb (diff)
Fix #30268: cloth collision and springs not working after bmesh merge,
these cloth and collision modifiers require tesselation still.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_collision.c')
-rw-r--r--source/blender/modifiers/intern/MOD_collision.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_collision.c b/source/blender/modifiers/intern/MOD_collision.c
index 92ef79b4a8e..1476c792169 100644
--- a/source/blender/modifiers/intern/MOD_collision.c
+++ b/source/blender/modifiers/intern/MOD_collision.c
@@ -166,6 +166,8 @@ static void deformVerts(ModifierData *md, Object *ob,
collmd->numverts = numverts;
+ DM_ensure_tessface(dm); /* BMESH - UNTIL MODIFIER IS UPDATED FOR MPoly */
+
collmd->mfaces = dm->dupTessFaceArray(dm);
collmd->numfaces = dm->getNumTessFaces(dm);