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authorCampbell Barton <ideasman42@gmail.com>2019-05-01 00:40:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-01 01:04:52 +0300
commit910b88674763899c189b694aa306e03055fe33bf (patch)
treeee48bb6e4789d19ecd7dd1d66aa65d75b2e17e83 /source/blender/modifiers/intern/MOD_fluidsim_util.c
parent163fb251b901f13940d6350d36e9fa46a2fbd73d (diff)
Cleanup: comments (long lines) in modifiers
Also remove duplicate comments in headers.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_fluidsim_util.c')
-rw-r--r--source/blender/modifiers/intern/MOD_fluidsim_util.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/modifiers/intern/MOD_fluidsim_util.c b/source/blender/modifiers/intern/MOD_fluidsim_util.c
index 3744c527983..0776806f541 100644
--- a/source/blender/modifiers/intern/MOD_fluidsim_util.c
+++ b/source/blender/modifiers/intern/MOD_fluidsim_util.c
@@ -435,8 +435,10 @@ static Mesh *fluidsim_read_cache(
Object *ob, Mesh *orgmesh, FluidsimModifierData *fluidmd, int framenr, int useRenderParams)
{
int curFrame = framenr /* - 1 */ /*scene->r.sfra*/; /* start with 0 at start frame */
- /* why start with 0 as start frame?? Animations + time are frozen for frame 0 anyway. (See physics_fluid.c for that. - DG */
- /* If we start with frame 0, we need to remap all animation channels, too, because they will all be 1 frame late if using frame-1! - DG */
+ /* why start with 0 as start frame?? Animations + time are frozen for frame 0 anyway.
+ * (See physics_fluid.c for that. - DG) */
+ /* If we start with frame 0, we need to remap all animation channels, too,
+ * because they will all be 1 frame late if using frame-1! - DG */
char targetFile[FILE_MAX];
FluidsimSettings *fss = fluidmd->fss;