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authorJoseph Eagar <joeedh@gmail.com>2022-11-12 01:18:46 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-11-12 01:18:46 +0300
commitc29795452cc71cb9f5a571a4aff0f593a2d7acaf (patch)
tree53a46bb77f3102c545f7e55d3344e310b3bf6116 /source/blender/modifiers/intern/MOD_ui_common.c
parent9980fd0b8e1f3a07060316f28469f55a3f2fc0cd (diff)
parent03ccf37162d365f3fdc8d8cd0cd6e9ff314fec6e (diff)
Merge branch 'master' into temp-sculpt-roll-mappingtemp-sculpt-roll-mapping
Diffstat (limited to 'source/blender/modifiers/intern/MOD_ui_common.c')
-rw-r--r--source/blender/modifiers/intern/MOD_ui_common.c28
1 files changed, 27 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_ui_common.c b/source/blender/modifiers/intern/MOD_ui_common.c
index c027cae8cdb..0f6c40610a0 100644
--- a/source/blender/modifiers/intern/MOD_ui_common.c
+++ b/source/blender/modifiers/intern/MOD_ui_common.c
@@ -326,8 +326,34 @@ static void modifier_panel_header(const bContext *C, Panel *panel)
}
} /* Tessellation point for curve-typed objects. */
else if (ELEM(ob->type, OB_CURVES_LEGACY, OB_SURF, OB_FONT)) {
+ /* Smooth modifier can work with tessellated curves only (works on mesh edges explicitly). */
+ if (md->type == eModifierType_Smooth) {
+ /* Add button (appearing to be OFF) and add tip why this can't be changed. */
+ sub = uiLayoutRow(row, true);
+ uiBlock *block = uiLayoutGetBlock(sub);
+ static int apply_on_spline_always_off_hack = 0;
+ uiBut *but = uiDefIconButBitI(block,
+ UI_BTYPE_TOGGLE,
+ eModifierMode_ApplyOnSpline,
+ 0,
+ ICON_SURFACE_DATA,
+ 0,
+ 0,
+ UI_UNIT_X - 2,
+ UI_UNIT_Y,
+ &apply_on_spline_always_off_hack,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ TIP_("Apply on Spline"));
+ UI_but_disable(
+ but, TIP_("This modifier can only deform filled curve/surface, not the control points"));
+ buttons_number++;
+ }
/* Some modifiers can work with pre-tessellated curves only. */
- if (ELEM(md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_MeshDeform)) {
+ else if (ELEM(
+ md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_MeshDeform)) {
/* Add button (appearing to be ON) and add tip why this can't be changed. */
sub = uiLayoutRow(row, true);
uiBlock *block = uiLayoutGetBlock(sub);