diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-03-24 02:12:24 +0400 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-04-17 17:11:34 +0400 |
commit | 02e5bdf864bdf001af5ef751f296e90c02edad5b (patch) | |
tree | 98aef831e7ef5e854c5542219e74d0be4bdf13d2 /source/blender/modifiers/intern/MOD_uvproject.c | |
parent | e0e05ae85eee83dfc5c07f3dba0664a3ade62d7a (diff) |
Initial implementation of overscan renderingoverscan
For now only affects blender internal renderer and viewport.
Currently it's possible to define overscan (in %%) manually
or make it so distortion matches the motrack displacement
model.
Still need to do loads of things in compositor, but it's
not such a bad starting point.
We can even start a branch for this.
Reviewers: dfelinto
Differential Revision: https://developer.blender.org/D462
Diffstat (limited to 'source/blender/modifiers/intern/MOD_uvproject.c')
0 files changed, 0 insertions, 0 deletions