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author | Antonio Vazquez <blendergit@gmail.com> | 2021-07-11 19:56:43 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2021-07-11 19:56:43 +0300 |
commit | d947b012f7492b5f9bfe80ad9de8c57ad581d6d6 (patch) | |
tree | 6345d890acdd9176ab434102edca5d17264b672d /source/blender/modifiers/intern | |
parent | 955d3a517a95fd9d87e9bdc0d2f50665caf4b1ec (diff) | |
parent | 2289e26fa306c3edc60a6b5b776646c6fd1c33dc (diff) |
Merge branch 'master' into temp-gpencil-bezier-stroke-typetemp-gpencil-bezier-stroke-type
Diffstat (limited to 'source/blender/modifiers/intern')
-rw-r--r-- | source/blender/modifiers/intern/MOD_solidify_extrude.c | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/modifiers/intern/MOD_solidify_extrude.c b/source/blender/modifiers/intern/MOD_solidify_extrude.c index a5bd41c23e4..a2fcbe35dcc 100644 --- a/source/blender/modifiers/intern/MOD_solidify_extrude.c +++ b/source/blender/modifiers/intern/MOD_solidify_extrude.c @@ -1028,14 +1028,13 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex if (do_rim) { uint i; - /* bugger, need to re-calculate the normals for the new edge faces. + /* NOTE(campbell): Unfortunately re-calculate the normals for the new edge faces is necessary. * This could be done in many ways, but probably the quickest way * is to calculate the average normals for side faces only. * Then blend them with the normals of the edge verts. * - * at the moment its easiest to allocate an entire array for every vertex, - * even though we only need edge verts - campbell - */ + * At the moment its easiest to allocate an entire array for every vertex, + * even though we only need edge verts. */ #define SOLIDIFY_SIDE_NORMALS |