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authorSmitty van Bodegom <smitop>2021-07-21 00:39:06 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-07-21 00:39:25 +0300
commitdc8a924efa7186d6f35b07a58e331b24d3b43761 (patch)
treebb38bd31635bd1032f6d08e8f3a303a70f2950cb /source/blender/modifiers
parent14d5a45750e0b71c2795949dfbe94dbc552435a7 (diff)
UI: Use more descriptive wording for particle modifier conversions
Currently the wording is a bit unclear: it doesn't specify //what// the particles will be converted into. This clarifies it by stating what the particles will be converted into: they will either be converted to a mesh or the instances will be made real. Reviewed By: Blendify Differential Revision: https://developer.blender.org/D11795
Diffstat (limited to 'source/blender/modifiers')
-rw-r--r--source/blender/modifiers/intern/MOD_particlesystem.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/modifiers/intern/MOD_particlesystem.c b/source/blender/modifiers/intern/MOD_particlesystem.c
index ef70f3fe6f4..71fc7f3e424 100644
--- a/source/blender/modifiers/intern/MOD_particlesystem.c
+++ b/source/blender/modifiers/intern/MOD_particlesystem.c
@@ -282,13 +282,13 @@ static void panel_draw(const bContext *UNUSED(C), Panel *panel)
if (!(ob->mode & OB_MODE_PARTICLE_EDIT)) {
if (ELEM(psys->part->ren_as, PART_DRAW_GR, PART_DRAW_OB)) {
uiItemO(layout,
- CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Convert"),
+ CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Make Instances Real"),
ICON_NONE,
"OBJECT_OT_duplicates_make_real");
}
else if (psys->part->ren_as == PART_DRAW_PATH) {
uiItemO(layout,
- CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Convert"),
+ CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Convert to Mesh"),
ICON_NONE,
"OBJECT_OT_modifier_convert");
}