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author | Antony Riakiotakis <kalast@gmail.com> | 2014-09-08 20:15:42 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-09-08 20:15:42 +0400 |
commit | d9ffc99e66d659ac887d801b9cc071b4c3f9b8ab (patch) | |
tree | d88e83b5a9edab115081641d26c811b6aa22296a /source/blender/nodes/CMakeLists.txt | |
parent | 551ebaa3dd758bc1975548c28766bfa3159d3846 (diff) | |
parent | b1490e39dd1017e51984d8a34d226e869bbb25df (diff) |
Merge branch 'master' into soc-2014-viewport_fxsoc-2014-viewport_fx
I have resolved some differences, for instance selection code which was more or less a stub, to be
the same as master. This will have to be fixed later.
Conflicts:
CMakeLists.txt
intern/ghost/CMakeLists.txt
intern/ghost/intern/GHOST_SystemWin32.cpp
intern/ghost/intern/GHOST_Window.cpp
intern/ghost/intern/GHOST_WindowWin32.cpp
intern/ghost/intern/GHOST_WindowX11.cpp
source/blender/blenlib/BLI_math_matrix.h
source/blender/blenlib/intern/math_matrix.c
source/blender/gpu/CMakeLists.txt
source/blender/gpu/GPU_select.h
source/blender/gpu/intern/gpu_buffers.c
source/blender/gpu/intern/gpu_draw.c
source/blender/gpu/intern/gpu_extensions.c
source/blender/gpu/intern/gpu_select.c
source/blender/gpu/shaders/gpu_shader_simple_vert.glsl
source/blender/nodes/CMakeLists.txt
Diffstat (limited to 'source/blender/nodes/CMakeLists.txt')
-rw-r--r-- | source/blender/nodes/CMakeLists.txt | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt index 3899b3dce30..9eb6c1674a3 100644 --- a/source/blender/nodes/CMakeLists.txt +++ b/source/blender/nodes/CMakeLists.txt @@ -106,6 +106,7 @@ set(SRC composite/nodes/node_composite_setalpha.c composite/nodes/node_composite_splitViewer.c composite/nodes/node_composite_stabilize2d.c + composite/nodes/node_composite_sunbeams.c composite/nodes/node_composite_texture.c composite/nodes/node_composite_tonemap.c composite/nodes/node_composite_trackpos.c @@ -184,6 +185,7 @@ set(SRC shader/nodes/node_shader_output_lamp.c shader/nodes/node_shader_output_material.c shader/nodes/node_shader_output_world.c + shader/nodes/node_shader_output_linestyle.c shader/nodes/node_shader_particle_info.c shader/nodes/node_shader_script.c shader/nodes/node_shader_subsurface_scattering.c @@ -202,6 +204,7 @@ set(SRC shader/nodes/node_shader_tex_wave.c shader/nodes/node_shader_volume_scatter.c shader/nodes/node_shader_volume_absorption.c + shader/nodes/node_shader_uvAlongStroke.c shader/nodes/node_shader_uvmap.c shader/node_shader_tree.c shader/node_shader_util.c @@ -279,4 +282,8 @@ endif() add_definitions(${GL_DEFINITIONS}) +if(WITH_FREESTYLE) + add_definitions(-DWITH_FREESTYLE) +endif() + blender_add_lib(bf_nodes "${SRC}" "${INC}" "${INC_SYS}") |