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authorDalai Felinto <dfelinto@gmail.com>2017-08-18 17:40:04 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-08-18 18:08:23 +0300
commit036f43f3cde472867de87032297d74390aa2815e (patch)
tree034a8be0f6ea860aba04f48133d93893c6b8dd62 /source/blender/nodes/CMakeLists.txt
parente8f0ee157b290e41258bf704d63c00cb2d4d2a90 (diff)
Eevee: Convert metallic nodes into princinpled nodes
And wipe metallic out of the map.
Diffstat (limited to 'source/blender/nodes/CMakeLists.txt')
-rw-r--r--source/blender/nodes/CMakeLists.txt1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 03912c95940..d65b71a35e5 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -184,7 +184,6 @@ set(SRC
shader/nodes/node_shader_normal_map.c
shader/nodes/node_shader_object_info.c
shader/nodes/node_shader_hair_info.c
- shader/nodes/node_shader_eevee_metallic.c
shader/nodes/node_shader_eevee_specular.c
shader/nodes/node_shader_output_lamp.c
shader/nodes/node_shader_output_material.c