diff options
author | Luca Rood <dev@lucarood.com> | 2017-06-20 15:33:13 +0300 |
---|---|---|
committer | Luca Rood <dev@lucarood.com> | 2017-06-20 19:39:59 +0300 |
commit | 5c5c09439abdf2f759fbc3c17a4e773b9005d77f (patch) | |
tree | bce718ddb823f6623e9804b2aa16ddd1f52ed61f /source/blender/nodes/CMakeLists.txt | |
parent | aaf37e1216b2a9dfc43591e227c679a5b35af8c0 (diff) |
Clean node names and organize menus for eevee
This makes the node menus aware of the Cycles/Eevee distinction, and
only show the relevant nodes for the current engine. Names have also
been changed to accomodate for the new output node system.
Diffstat (limited to 'source/blender/nodes/CMakeLists.txt')
-rw-r--r-- | source/blender/nodes/CMakeLists.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt index 690011ec2aa..2c46791ae18 100644 --- a/source/blender/nodes/CMakeLists.txt +++ b/source/blender/nodes/CMakeLists.txt @@ -184,10 +184,10 @@ set(SRC shader/nodes/node_shader_normal_map.c shader/nodes/node_shader_object_info.c shader/nodes/node_shader_hair_info.c + shader/nodes/node_shader_eevee_metallic.c + shader/nodes/node_shader_eevee_specular.c shader/nodes/node_shader_output_lamp.c shader/nodes/node_shader_output_material.c - shader/nodes/node_shader_output_metallic.c - shader/nodes/node_shader_output_specular.c shader/nodes/node_shader_output_eevee_material.c shader/nodes/node_shader_output_world.c shader/nodes/node_shader_output_linestyle.c |