diff options
author | Jacques Lucke <jacques@blender.org> | 2021-09-20 13:37:52 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-09-20 13:37:52 +0300 |
commit | 7da9da2b27ddddedb93f9390fd1b857fe736b00c (patch) | |
tree | 6c7ee70ea244f8e8965c4674fcd121bd71bb3cf5 /source/blender/nodes/NOD_geometry.h | |
parent | 029d042e8518c53dffe2471d113d5daf4acf97d3 (diff) |
Geometry Nodes: new Realize Instances node
This node has a simple geometry input and output.
If the input geometry contains instances, they will be realized
into actual geometry. When there are many instances, this can
be very slow and memory intensive. Generally, instances should
only be made real when necessary, e.g. when every instance
should be deformed independently.
Differential Revision: https://developer.blender.org/D12556
Diffstat (limited to 'source/blender/nodes/NOD_geometry.h')
-rw-r--r-- | source/blender/nodes/NOD_geometry.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h index a713da45f0b..0d31ae2143a 100644 --- a/source/blender/nodes/NOD_geometry.h +++ b/source/blender/nodes/NOD_geometry.h @@ -103,6 +103,7 @@ void register_node_type_geo_point_separate(void); void register_node_type_geo_point_translate(void); void register_node_type_geo_points_to_volume(void); void register_node_type_geo_raycast(void); +void register_node_type_geo_realize_instances(void); void register_node_type_geo_sample_texture(void); void register_node_type_geo_select_by_handle_type(void); void register_node_type_geo_separate_components(void); |