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authorJohnny Matthews <johnny.matthews@gmail.com>2022-01-03 20:16:50 +0300
committerJohnny Matthews <johnny.matthews@gmail.com>2022-01-03 20:16:50 +0300
commitb7ad58b945c3779f32d2d01dd9c0e6e1bbe4e876 (patch)
treebb4d0a74139d66068dbc0759734ba87548501331 /source/blender/nodes/NOD_geometry.h
parentca143fafa674f5dbec39ded3ecbba4b0abfe93db (diff)
Geometry Nodes: Edge Angle Node
Calculates the angle in radians between two faces that meet at an edge. 0 to PI in either direction with flat being 0 and folded over on itself PI. If there are not 2 faces on the edge, the angle will be 0. For valid edges, the angle is the same as the 'edge angle' overlay. For the Face and Point domain, the node uses simple interpolation to calculate a value. Differential Revision: https://developer.blender.org/D13366
Diffstat (limited to 'source/blender/nodes/NOD_geometry.h')
-rw-r--r--source/blender/nodes/NOD_geometry.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h
index 2735dc445e2..96a5e1d87a6 100644
--- a/source/blender/nodes/NOD_geometry.h
+++ b/source/blender/nodes/NOD_geometry.h
@@ -106,6 +106,7 @@ void register_node_type_geo_input_id(void);
void register_node_type_geo_input_index(void);
void register_node_type_geo_input_material_index(void);
void register_node_type_geo_input_material(void);
+void register_node_type_geo_input_mesh_edge_angle(void);
void register_node_type_geo_input_mesh_edge_neighbors(void);
void register_node_type_geo_input_mesh_edge_vertices(void);
void register_node_type_geo_input_mesh_face_area(void);