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authorCharlie Jolly <charlie>2021-03-23 12:21:56 +0300
committerCharlie Jolly <mistajolly@gmail.com>2021-03-23 12:59:20 +0300
commitd3758892987d76749fdf1211ed27ff77f39b5b3b (patch)
tree0e0b6b2a614b9829255cae77fb75f93696e7df7b /source/blender/nodes/NOD_math_functions.hh
parent4c19fcacc0b71271ca2fafc87ef5772a819e7075 (diff)
Nodes: Add Refract and Faceforward functions to Vector Maths nodes
Cycles, Eevee, OSL, Geo, Attribute Based on outdated refract patch D6619 by @cubic_sloth `refract` and `faceforward` are standard functions in GLSL, OSL and Godot shader languages. Adding these functions provides Blender shader artists access to these standard functions. Reviewed By: brecht Differential Revision: https://developer.blender.org/D10622
Diffstat (limited to 'source/blender/nodes/NOD_math_functions.hh')
-rw-r--r--source/blender/nodes/NOD_math_functions.hh29
1 files changed, 29 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_math_functions.hh b/source/blender/nodes/NOD_math_functions.hh
index c662220fea7..08496e044c5 100644
--- a/source/blender/nodes/NOD_math_functions.hh
+++ b/source/blender/nodes/NOD_math_functions.hh
@@ -351,6 +351,35 @@ inline bool try_dispatch_float_math_fl3_fl3_fl3_to_fl3(const NodeVectorMathOpera
return dispatch([](float3 a, float3 b, float3 c) {
return float3(wrapf(a.x, b.x, c.x), wrapf(a.y, b.y, c.y), wrapf(a.z, b.z, c.z));
});
+ case NODE_VECTOR_MATH_FACEFORWARD:
+ return dispatch([](float3 a, float3 b, float3 c) { return float3::faceforward(a, b, c); });
+ default:
+ return false;
+ }
+ return false;
+}
+
+/**
+ * This is similar to try_dispatch_float_math_fl_to_fl, just with a different callback signature.
+ */
+template<typename Callback>
+inline bool try_dispatch_float_math_fl3_fl3_fl_to_fl3(const NodeVectorMathOperation operation,
+ Callback &&callback)
+{
+ const FloatMathOperationInfo *info = get_float3_math_operation_info(operation);
+ if (info == nullptr) {
+ return false;
+ }
+
+ /* This is just a utility function to keep the individual cases smaller. */
+ auto dispatch = [&](auto math_function) -> bool {
+ callback(math_function, *info);
+ return true;
+ };
+
+ switch (operation) {
+ case NODE_VECTOR_MATH_REFRACT:
+ return dispatch([](float3 a, float3 b, float c) { return float3::refract(a, b.normalized(), c); });
default:
return false;
}