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authorDalai Felinto <dfelinto@gmail.com>2012-01-24 20:32:31 +0400
committerDalai Felinto <dfelinto@gmail.com>2012-01-24 20:32:31 +0400
commit335ffb0ff3df6ee52f525448d09ae6448b75e158 (patch)
tree460fc93c618d05f0585405c61dcc5152ee906798 /source/blender/nodes/NOD_shader.h
parent1f9e25ac1a7851ab2503b88564c0d480b9e125cf (diff)
Brightness/Contrast Node for Cycles
Contrast helps to adjust IBL (HDR images used for background lighting). Note: In the UI we are caling it Bright instead of Brightness. This copy what Blender composite is doing. Note2: the algorithm we are using produces pure black when contrast is 100. I'm not a fan of that, but it's a division by zero. I would like to look at other algorithms (what gimp does for example). But that would be only after 2.62.
Diffstat (limited to 'source/blender/nodes/NOD_shader.h')
-rw-r--r--source/blender/nodes/NOD_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index 907efd76786..63fc0f4232c 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -55,6 +55,7 @@ void register_node_type_sh_rgbtobw(struct bNodeTreeType *ttype);
void register_node_type_sh_texture(struct bNodeTreeType *ttype);
void register_node_type_sh_normal(struct bNodeTreeType *ttype);
void register_node_type_sh_gamma(struct bNodeTreeType *ttype);
+void register_node_type_sh_brightcontrast(struct bNodeTreeType *ttype);
void register_node_type_sh_geom(struct bNodeTreeType *ttype);
void register_node_type_sh_mapping(struct bNodeTreeType *ttype);
void register_node_type_sh_curve_vec(struct bNodeTreeType *ttype);