diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2014-07-26 14:59:29 +0400 |
---|---|---|
committer | Lukas Tönne <lukas.toenne@gmail.com> | 2014-07-26 14:59:29 +0400 |
commit | e15cdec2d49ee47a85897db9838578a298146513 (patch) | |
tree | ad3ae9a05feb9819df98504951a80d3c5daadf9b /source/blender/nodes/NOD_static_types.h | |
parent | 08725cce5a7226165a5599d165217ca89217ad0f (diff) |
New compositor node "Sun Beams"
This allows adding a "fake" sun beam effect, simulating crepuscular rays
from light being scattered in a medium like the atmosphere or deep water.
Such effects can be created also by renderers using volumetric lighting,
but the compositor feature is a lot cheaper and is independent from 3D
rendering. This makes it ideally suited for motion graphics.
The implementation uses am optimized accumulation method for gathering
color values along a line segment. The inner buffer loop uses fixed
offset increments to avoid unnecessary multiplications and avoids
variables by using compile-time specialization (see inline comments
for further details).
Diffstat (limited to 'source/blender/nodes/NOD_static_types.h')
-rw-r--r-- | source/blender/nodes/NOD_static_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h index 8d6c4abaef6..be87abd7b7e 100644 --- a/source/blender/nodes/NOD_static_types.h +++ b/source/blender/nodes/NOD_static_types.h @@ -208,6 +208,7 @@ DefNode( CompositorNode, CMP_NODE_TRACKPOS, def_cmp_trackpos, "TRACK DefNode( CompositorNode, CMP_NODE_PIXELATE, 0, "PIXELATE", Pixelate, "Pixelate", "" ) DefNode( CompositorNode, CMP_NODE_PLANETRACKDEFORM,def_cmp_planetrackdeform,"PLANETRACKDEFORM",PlaneTrackDeform,"Plane Track Deform","" ) DefNode( CompositorNode, CMP_NODE_CORNERPIN, 0, "CORNERPIN", CornerPin, "Corner Pin", "" ) +DefNode( CompositorNode, CMP_NODE_SUNBEAMS, def_cmp_sunbeams, "SUNBEAMS", SunBeams, "Sun Beams", "" ) DefNode( TextureNode, TEX_NODE_OUTPUT, def_tex_output, "OUTPUT", Output, "Output", "" ) DefNode( TextureNode, TEX_NODE_CHECKER, 0, "CHECKER", Checker, "Checker", "" ) |