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authorHans Goudey <h.goudey@me.com>2021-12-11 18:51:53 +0300
committerHans Goudey <h.goudey@me.com>2021-12-11 18:51:53 +0300
commit23be5fd4499ad92c049f140564df3e32cfe9cea3 (patch)
tree6210af745bb492331c2d3ca5aa500bf16447592a /source/blender/nodes/function
parent96387a2eff97709f519274aa510942c5eec6b493 (diff)
Cleanup: Use const arguments
Also remove unnecessary function to set a node type's label function that duplicated its definition, and make another function static.
Diffstat (limited to 'source/blender/nodes/function')
-rw-r--r--source/blender/nodes/function/nodes/node_fn_boolean_math.cc7
-rw-r--r--source/blender/nodes/function/nodes/node_fn_compare.cc7
-rw-r--r--source/blender/nodes/function/nodes/node_fn_float_to_int.cc7
3 files changed, 15 insertions, 6 deletions
diff --git a/source/blender/nodes/function/nodes/node_fn_boolean_math.cc b/source/blender/nodes/function/nodes/node_fn_boolean_math.cc
index ed03cc0025d..4b59b49c632 100644
--- a/source/blender/nodes/function/nodes/node_fn_boolean_math.cc
+++ b/source/blender/nodes/function/nodes/node_fn_boolean_math.cc
@@ -47,7 +47,10 @@ static void node_boolean_math_update(bNodeTree *ntree, bNode *node)
ntree, sockB, ELEM(node->custom1, NODE_BOOLEAN_MATH_AND, NODE_BOOLEAN_MATH_OR));
}
-static void node_boolean_math_label(bNodeTree *UNUSED(ntree), bNode *node, char *label, int maxlen)
+static void node_boolean_math_label(const bNodeTree *UNUSED(ntree),
+ const bNode *node,
+ char *label,
+ int maxlen)
{
const char *name;
bool enum_label = RNA_enum_name(rna_enum_node_boolean_math_items, node->custom1, &name);
@@ -92,7 +95,7 @@ void register_node_type_fn_boolean_math()
fn_node_type_base(&ntype, FN_NODE_BOOLEAN_MATH, "Boolean Math", NODE_CLASS_CONVERTER, 0);
ntype.declare = blender::nodes::fn_node_boolean_math_declare;
- node_type_label(&ntype, blender::nodes::node_boolean_math_label);
+ ntype.labelfunc = blender::nodes::node_boolean_math_label;
node_type_update(&ntype, blender::nodes::node_boolean_math_update);
ntype.build_multi_function = blender::nodes::fn_node_boolean_math_build_multi_function;
ntype.draw_buttons = blender::nodes::fn_node_boolean_math_layout;
diff --git a/source/blender/nodes/function/nodes/node_fn_compare.cc b/source/blender/nodes/function/nodes/node_fn_compare.cc
index 5acd4ae1466..c880f0b1423 100644
--- a/source/blender/nodes/function/nodes/node_fn_compare.cc
+++ b/source/blender/nodes/function/nodes/node_fn_compare.cc
@@ -103,7 +103,10 @@ static void node_compare_init(bNodeTree *UNUSED(tree), bNode *node)
node->storage = data;
}
-static void node_compare_label(bNodeTree *UNUSED(ntree), bNode *node, char *label, int maxlen)
+static void node_compare_label(const bNodeTree *UNUSED(ntree),
+ const bNode *node,
+ char *label,
+ int maxlen)
{
const NodeFunctionCompare *data = (NodeFunctionCompare *)node->storage;
const char *name;
@@ -479,7 +482,7 @@ void register_node_type_fn_compare()
static bNodeType ntype;
fn_node_type_base(&ntype, FN_NODE_COMPARE, "Compare", NODE_CLASS_CONVERTER, 0);
ntype.declare = file_ns::fn_node_compare_declare;
- node_type_label(&ntype, file_ns::node_compare_label);
+ ntype.labelfunc = file_ns::node_compare_label;
node_type_update(&ntype, file_ns::node_compare_update);
node_type_init(&ntype, file_ns::node_compare_init);
node_type_storage(
diff --git a/source/blender/nodes/function/nodes/node_fn_float_to_int.cc b/source/blender/nodes/function/nodes/node_fn_float_to_int.cc
index e6ec925f945..21f6734e4aa 100644
--- a/source/blender/nodes/function/nodes/node_fn_float_to_int.cc
+++ b/source/blender/nodes/function/nodes/node_fn_float_to_int.cc
@@ -39,7 +39,10 @@ static void fn_node_float_to_int_layout(uiLayout *layout, bContext *UNUSED(C), P
uiItemR(layout, ptr, "rounding_mode", 0, "", ICON_NONE);
}
-static void node_float_to_int_label(bNodeTree *UNUSED(ntree), bNode *node, char *label, int maxlen)
+static void node_float_to_int_label(const bNodeTree *UNUSED(ntree),
+ const bNode *node,
+ char *label,
+ int maxlen)
{
const char *name;
bool enum_label = RNA_enum_name(rna_enum_node_float_to_int_items, node->custom1, &name);
@@ -86,7 +89,7 @@ void register_node_type_fn_float_to_int()
fn_node_type_base(&ntype, FN_NODE_FLOAT_TO_INT, "Float to Integer", NODE_CLASS_CONVERTER, 0);
ntype.declare = blender::nodes::fn_node_float_to_int_declare;
- node_type_label(&ntype, blender::nodes::node_float_to_int_label);
+ ntype.labelfunc = blender::nodes::node_float_to_int_label;
ntype.build_multi_function = blender::nodes::fn_node_float_to_int_build_multi_function;
ntype.draw_buttons = blender::nodes::fn_node_float_to_int_layout;
nodeRegisterType(&ntype);