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authorJacques Lucke <jacques@blender.org>2020-08-07 19:24:59 +0300
committerJacques Lucke <jacques@blender.org>2020-08-07 19:42:21 +0300
commitc50e5fcc344d00b03eb4a3141b5b45944c3570fd (patch)
treef683ae1a1f38551d160a5be2ee86561d51faca26 /source/blender/nodes/function
parent28b10224346a9a2e55267f98357991a841eeda5b (diff)
Cleanup: use C++ style casts in various places
Diffstat (limited to 'source/blender/nodes/function')
-rw-r--r--source/blender/nodes/function/nodes/node_fn_random_float.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/function/nodes/node_fn_random_float.cc b/source/blender/nodes/function/nodes/node_fn_random_float.cc
index 2ee0830637a..584c544946e 100644
--- a/source/blender/nodes/function/nodes/node_fn_random_float.cc
+++ b/source/blender/nodes/function/nodes/node_fn_random_float.cc
@@ -57,7 +57,7 @@ class RandomFloatFunction : public blender::fn::MultiFunction {
const float min_value = min_values[i];
const float max_value = max_values[i];
const int seed = seeds[i];
- const float value = BLI_hash_int_01((uint32_t)seed ^ function_seed_);
+ const float value = BLI_hash_int_01(static_cast<uint32_t>(seed) ^ function_seed_);
values[i] = value * (max_value - min_value) + min_value;
}
}